Author Topic: new ship  (Read 1558 times)

Offline Ghosth

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Re: new ship
« Reply #15 on: November 02, 2009, 05:08:31 AM »
Why not, 1,000 perk points and own your own ship.
Perks repaid on sliding scale by how much of the ship is undamaged when you exit.


Offline usvi

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Re: new ship
« Reply #16 on: November 02, 2009, 06:45:02 AM »
I'd christen mine the SS spitpwner.
Mine would be USS Ackhugger. :neener:
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Offline Pongo

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Re: new ship
« Reply #17 on: November 02, 2009, 11:51:50 AM »
Good idea, horrible choice of platform.
First we need the German PT boat with its all metal hull.
Then we need the manned torpedos spawning from shore.
Then we need a small transport ship that can resupply a base from flat to fixed in one go.
Using those combined with Fleet ack you could build up perk points just for ships,
When you get 200 of them, you can launch a Fletcher Class DD from a port.
Or for 1000 points,  a Japanese heavy cruiser.

Offline Simba

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Re: new ship
« Reply #18 on: November 02, 2009, 12:09:52 PM »
Schnellboot, aka as an E-boat? Na, Vosper MTB for this ol' cat, being British. Preferably, the late-war four-tube one. Make the freighter a Liberty Ship or maybe even model an Armed Merchant Cruiser (AMC, aka 'Admiralty-Made Coffin') such as the gallant Jervis Bay and have fun chasing the German Atlantis or stopping and sinking a Maru.

Love the perkies-for-ship idea. Save up 200 for a 'Town' Class four-stacker, Campbeltown (ex-U.S.S. Buchanan) preferred, 400 for a Tribal.

Yohoho and a bottle of rum . . .

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Offline GreenEagle43

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Re: new ship
« Reply #19 on: November 02, 2009, 03:30:33 PM »
OK where are the subs??? you don't need depth charges on a boat if theres no subs.and if you wanna get that tec in ship attacks. you should buy the silent hunter 2.  just my 2 cents :salute
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Offline Enker

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Re: new ship
« Reply #20 on: November 02, 2009, 05:17:12 PM »
OK where are the subs??? you don't need depth charges on a boat if theres no subs.and if you wanna get that tec in ship attacks. you should buy the silent hunter 2.  just my 2 cents :salute
You need the depth charges to kill the tanks that have fallen through the map.
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Offline Simba

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Re: new ship
« Reply #21 on: November 03, 2009, 11:28:54 PM »
" . . . the tanks that have fallen through the map."

Hoho, I recall a wonderful ride aboard a CV in AH that somehow became amphibious and spent nearly an hour ploughing a lonely and very large furrow across a peninsula. Perhaps HT was practising modelling the world's first and largest amphibious LST?

 :cool:
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Offline SuBWaYCH

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Re: new ship
« Reply #22 on: November 04, 2009, 05:10:14 PM »
I'd take an Alaska class Heavy Cruiser (or Battlecruiser if you'd like to call it that) and call it the "USS Divinity"  :devil

You know, a ship thats a complete pain in the *** but doesn't exactly get to the point of where you get completely annoyed by its existence. Its a bit more durable then a Baltimore class Cruiser and would be great for carrier protection.
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Offline 321BAR

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Re: new ship
« Reply #23 on: November 04, 2009, 05:50:29 PM »
why not give us mini fleets of destroyers or convoys that we use to resupply bases? convoys that can maybe even resupp two or 3 bases in a vicinity of the base that it lands nearby? itd give the convoys a whole new meaning! but we'd only get 1 or 2 per map with DDEs and maybe a light cruiser...
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Offline Nemisis

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Re: new ship
« Reply #24 on: November 04, 2009, 06:07:56 PM »
" . . . the tanks that have fallen through the map."

Hoho, I recall a wonderful ride aboard a CV in AH that somehow became amphibious and spent nearly an hour ploughing a lonely and very large furrow across a peninsula. Perhaps HT was practising modelling the world's first and largest amphibious LST?

 :cool:

Creating a second panama canal :noid?
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