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rail yards more trains
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Topic: rail yards more trains (Read 916 times)
oneway
Silver Member
Posts: 1385
Re: rail yards more trains
«
Reply #15 on:
November 04, 2009, 12:27:24 PM »
Think about this...
Spawn points could be associtated not with the train, but with the rail line. A line could have spawn points scattered along it for whatever reason, and when a train was driven to and stopped at the spawn...the train could be a source of vehicles not unlike a carrier near a seaside base...
That would certainly make trains a very desirable target as well as asset.
«
Last Edit: November 04, 2009, 12:33:26 PM by oneway
»
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akbmzawy
Copper Member
Posts: 265
Re: rail yards more trains
«
Reply #16 on:
November 04, 2009, 04:10:27 PM »
My real job is a railroad engineer for over 35 years. If Hi Tech wants some ideas for trains I would offer my assistance with my knowledge. This does not include the terrain editor. Just movement.
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Denholm
Plutonium Member
Posts: 9667
Re: rail yards more trains
«
Reply #17 on:
November 04, 2009, 09:36:34 PM »
I see another toy for terrain editors. Yes, please!
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DCCBOSS
Nickel Member
Posts: 509
Re: rail yards more trains
«
Reply #18 on:
November 05, 2009, 09:28:01 AM »
I agree with subject, but I would like to add to reply about spawn point near the rail road, that would mean increasing the lethality of the train to give some what of a fighting chance against a tank, just my thoughts on that.
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Scherf
Gold Member
Posts: 3409
Re: rail yards more trains
«
Reply #19 on:
November 05, 2009, 09:25:34 PM »
The more I hear, the more I like.
It's ALL about Logistics, baby!
Teh GMC truck and teh steam locomotive won teh war! (I believe Zhukov even said as much, with a particular tip of the hat to the US.)
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rail yards more trains