Hmmmm, I like that idea. But it has to be true stereo, for the reason below.
One crucial flying aid that's needed when simulating WWI flying is a 'slip indicator'; those aircraft needed a lot of rudder to fly (and shoot) accurately. Without the blast of wind on one side of the face or t'other, it's impossible to accurately assess whether you're skidding out of the turn or slipping in. A gyro-controlled turn-and-slip indicator ('needle-and-ball') in a WWI cockpit would be anachronistic nonsense. I suggest reproducing the red cord we used to tie to the pitot heads of our gliders: positioned right in front of the pilot, it gave instant warning of too much/not enough rudder - and if it went limp, you shoved the stick forward pronto to prevent or come out of the stall. Shouldn't be difficult to code, Dawn of Aces had a li'l short vertical line just above the gunsight that moved horizontally away from the centre in an unbalanced turn.