I am not asking for field mods, but manufacturer designed and tested ordnance options.
Again my point is that since Aces High is not about recreating World War 2 historically in the main arena's, shouldn't technically accurate equipment options be allowed even if they were not used in combat.
I understand HTC's policy about decisions for including aircraft in the game, I was just wondering if there was a different justification for selecting ordnance in the game. I can understand using the "used in combat" to provide a clear delineation for what to include/exclude and that's probably the only reason that it is used.
I just think that it excludes some options that would "fun" or "interesting" for people to use on many different aircraft, that are all ready in the game.
And I agree that with the implementation of the new ordnance model we could see some perked options that will be interesting.
As for your point about the F6F-5N, I'm not clear if you are for or against that as a perk ord option, but I've been doing some research about them. As most everyone is aware the 20mm configuration had issues and lack of flash suppressors meant that many F6F-5N's that were delivered with 20mm's had them removed. However, if you look at the USN combat statistics you'll see that the few planes that were equipped with them fired 4,000 rounds of 20mm ammunition in 1945 (the only year that data is available). That's a fair amount of ammo for 2 or 3 night fighter squadrons to use in 3 to 6 plane detachments. I am continuing to research it and try and find out exactly how many were used.