Author Topic: RngrCove terrain Released  (Read 3528 times)

Offline USRanger

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Re: RngrCove terrain Released
« Reply #30 on: December 31, 2009, 11:51:05 AM »
The textures used-yes.
The custom port & ships-no.

I'm working on a desert-ish MA terrain now.  When that is finished, I'd like to do another, using these textures, to create a true Pacific feel.  This one was a two part project.  This was an older terrain that needed updated for offline missions, and I wanted to experiment with the textures & such.  Maybe the AvA folks would like a new terrain to draw in some folks.  We'll see.  Gotta get that desert one finished first.  Thanks for checking it out. :salute
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Offline SlapShot

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Re: RngrCove terrain Released
« Reply #31 on: December 31, 2009, 12:07:48 PM »
The textures used-yes.
The custom port & ships-no.

I'm working on a desert-ish MA terrain now.  When that is finished, I'd like to do another, using these textures, to create a true Pacific feel.  This one was a two part project.  This was an older terrain that needed updated for offline missions, and I wanted to experiment with the textures & such.  Maybe the AvA folks would like a new terrain to draw in some folks.  We'll see.  Gotta get that desert one finished first.  Thanks for checking it out. :salute

I hear ya ... no rush ... looking forward to your desert map.

The OZKansas map (still the best map ever produced IMHO) could use a re-do with these "Pacific" tiles ... that would be awesome.
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Offline onan

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Re: RngrCove terrain Released
« Reply #32 on: January 01, 2010, 05:54:36 AM »
Ranger it looks cool.
Can you tell me where to put the res and fld files

Thanks

KlunK

Offline Strip

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Re: RngrCove terrain Released
« Reply #33 on: January 01, 2010, 07:44:26 AM »
Put them in your "ahiiterr" file in the main AcesHigh folder......

Strip