Author Topic: New cities look fantastic  (Read 4272 times)

Offline MrRiplEy[H]

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Re: New cities look fantastic
« Reply #45 on: December 03, 2009, 12:47:35 AM »
this stuff looks awesome wtg htc!!!!!!

now if we can have hangars (representing plane factories) placed in the city to sabotage enemies ENY, then there will be even more motivation for the bombers and fighter intersectors.  and with that we can up the manned flaks even more!. till the sky is covered in black!!!


I must have more :D

then we can have this sort of craziness
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Offline Clone155

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Re: New cities look fantastic
« Reply #46 on: December 03, 2009, 01:01:46 AM »
   I LOVE the new strats! I took an hour just to get to them, and boy was it worth it!

   Just a few questions though.

   When I was running through to hit the city, one salvo of 500lb bombs took out a whole square of buildings, is it supposed to do that?

   Another thing is, I did not experience that much ack at all, didn't get hit once. Am I just lucky or is something up?

   I run with low detail on, so maybe this has to do with this?
  
   And also, why didn't you put the HQ into this massive city? Seems like it would be even more worth wild to defend if the HQ was there too.
« Last Edit: December 03, 2009, 01:04:47 AM by Clone155 »

Offline Lusche

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Re: New cities look fantastic
« Reply #47 on: December 03, 2009, 01:04:54 AM »
     When I was running through to hit the city, one salvo of 500lb bombs took out a whole square of buildings, is it supposed to do that?

Seems so. I took a whole square out with a single 500kg bomb (flying Arado without drones).
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Offline Kazaa

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Re: New cities look fantastic
« Reply #48 on: December 03, 2009, 03:04:42 AM »









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Offline 100Coogn

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Re: New cities look fantastic
« Reply #49 on: December 03, 2009, 03:05:33 AM »
I shot at one small building with cannons from N1K1 and destroyed the whole block.
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Offline Lusche

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Re: New cities look fantastic
« Reply #50 on: December 03, 2009, 03:14:28 AM »
A city block is the equivalent of an old city or factory building. Two rounds from the B-25H's 75mm will destroy it.

« Last Edit: December 03, 2009, 03:19:07 AM by Lusche »
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Offline LYNX

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Re: New cities look fantastic
« Reply #51 on: December 03, 2009, 04:24:52 AM »
Help me out here lads please.  The city centre is the old city with reference to strat damage.  My question is, because I can't see from the screenies, are the old factories dotted about the new city?
in one place respectively? OR are the new factories in the new city spread about the city?  i.e is the ammo factory partly in the East and party North West?  ...type of thing.

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I noticed a larger impact on Field if zone bases were taken then the factories hit.

In the former system if you captured the ZONE base by default you captured all the factories.  The result of that for any enemy field within that zone, would be the equivalent of having all the strat bombed if they still had the Zone base. The bombing of strat then the subsequent fields keeps the field porked longer.

In the former system to hurt strat one had to bomb the city below 50% then say the ammo factory below 50% then bomb ammo bunkers on that zones fields....for the ammo to porked longer on the fields.  With strat at 100% any FIELDS ammo bunker would regain within 45 min.  Once the CHAIN of start was EFFECTIVELY bombed below 50% (not talking AR234 run for score) that same field ammo bunker would take 90 min to 120 min to AUTO regain... depending on strat damage percentage wise.  Obviously supply runs would take 15 minutes off the ammo regain time.

The new system WORKS EXACTLY the same except if the City strats are effectively bombed this repercussion is country wide.  Loose the ZONE BASE the damage percent is auto transferred to the next zones City but the timer is reset as though that city had just been bombed.

*************************

For a certain style of play this is a cool addition.  It puts a greater emphasis on strat for defence and attack.  Leading to BIG strat mission, high altitude defence and of cause team work.  It also gives the lone wolf bomber a great target and a better opportunity to inflict the most damage possible in one run.

Also, with the transfer of City damage, it gives a greater incentive to maximize the push.

Not to worry though because, from my former experience, this style of play isn't everyones cup of tea.
« Last Edit: December 03, 2009, 04:33:36 AM by LYNX »

Offline Chalenge

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Re: New cities look fantastic
« Reply #52 on: December 03, 2009, 04:30:47 AM »
The city is spread out around all the factories. The Industrial zone (under Kazaas jet in picture #3) is within the city and it acts like Snailman said (one block at a time). The individual factories (refinery training flack and ammo) are within the city also but you can make them out as individual factories.

Just tonight the rooks captured enough of knights fields that their factory moved to the rear area. Im wondering what effect that will have upon the zone it left behind but the factories themselves cannot be captured just forced to the rear.

Most damage possible in one run? Those days are past Im afraid to say.

There are bombers running now night and day but its anyones guess how long it will last. There wont be anymore stuka runs from a captured field (you wouldnt think).
« Last Edit: December 03, 2009, 04:35:52 AM by Chalenge »
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Offline LYNX

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Re: New cities look fantastic
« Reply #53 on: December 03, 2009, 04:59:26 AM »
The city is spread out around all the factories. The Industrial zone (under Kazaas jet in picture #3) is within the city and it acts like Snailman said (one block at a time). The individual factories (refinery training flack and ammo) are within the city also but you can make them out as individual factories.
Thanks for that...makes it perfectly clear about the factories and the city.


Just tonight the rooks captured enough of knights fields that their factory moved to the rear area. Im wondering what effect that will have upon the zone it left behind but the factories themselves cannot be captured just forced to the rear.
Yes..intriguing!  If the zone lines (right click zone) are still there after zone base capture, I would imagine its still the same.  However I wouldn't be surprised, to off set the damage transfer, that strat is effective void for the new occupiers of the zone base.  i.e Full damage percent at 0%.  Equivalent to making the supply chain longer like AH1

Most damage possible in one run? Those days are past Im afraid to say.
Then it sounds like the most points possible with a good line  :lol

There are bombers running now night and day but its anyones guess how long it will last. There wont be anymore stuka runs from a captured field (you wouldnt think).
The novelty will wear off in a week.  Like anything new its just being explored.  There's always going to be milkers but who's going to be first to drive a tank nearly a sector and shoot eye candy buildings lol

Thanks for that...makes it perfectly clear about the factories and the city. 

Offline cpxxx

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Re: New cities look fantastic
« Reply #54 on: December 03, 2009, 06:20:28 AM »
I like the idea, took a jeep to hit the bars in town. Drove around for a while but got stuck in a green area as if it was water. A bug?

In any case, I think it will generate long range bomber missions complete with escorts, that will have to fight it's way in and out. Definitely a hint of added realism. You can easily forsee someone setting up a big mission of B17 and B24s escorted by  P51s and P47s.

Great fun.

Offline Overlag

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Re: New cities look fantastic
« Reply #55 on: December 03, 2009, 06:31:45 AM »
HTC, when do i come around to give you.... pleasure?


this is what ive been waiting for forEVER THANKS, LOVE YOU, I TAKE BACK EVERYTHING I EVER SAID.  :cheers:
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Offline ImADot

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Re: New cities look fantastic
« Reply #56 on: December 03, 2009, 06:44:50 AM »
Here's a 3-minute fly around in the new city...

http://www.youtube.com/watch?v=HGJcxjX9B8c&fmt=18
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Offline Westy

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Re: New cities look fantastic
« Reply #57 on: December 03, 2009, 08:04:32 AM »
Nice video ImADot!! <S>   The new city looks really sweet!! I would love to see more
youtube movies and with the frames-per-second indicator on. Wonder what it would
be like for a five-on-five dogfight over that.

Offline GuyNoir

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Re: New cities look fantastic
« Reply #58 on: December 03, 2009, 08:30:55 AM »
What they need to do now is let nearby bases spawn GVs into the cities... would make for some epic tank battles and would let the tankers get in on the new strat craziness.  :rock

Offline 96Delta

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Re: New cities look fantastic
« Reply #59 on: December 03, 2009, 11:25:06 AM »
Here's a 3-minute fly around in the new city...

http://www.youtube.com/watch?v=HGJcxjX9B8c&fmt=18
ImADot,

Would you please share your system specs with me?

I haven't played since that last update as the
game won't display well on my current PC anymore.  Plan to
upgrade next year to run another game better (if the
next Great Depression doesn't hit) and figure
I would config it to run AH again.

Anyway, your specs would help me out alot!

Thanks

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