Author Topic: Ack at City  (Read 2591 times)

Offline Chalenge

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Re: Ack at City
« Reply #15 on: December 02, 2009, 11:28:54 PM »
This design will make people fly higher. Which means a lot of time climbing not fighting.

You can still have your furball without having to kill the fun flying bombers.

I have been attacking the bombers early and then letting them fly through the ack at the strats. Escorts? Havent seen any yet but I have been hoping. Great fun so far and much more 'pure' as far as I can see it.  :aok
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Offline Lusche

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Re: Ack at City
« Reply #16 on: December 02, 2009, 11:31:00 PM »
This design will make people fly higher. Which means a lot of time climbing not fighting.

I have spend more time fighting at 25-35k than at least in a whole year of Aces High. And having a mission meant that both me as well as enemy escorts weren't willing to simply dive to the deck when it's getting tough.

And yes, more climbing time. I'm totally wrecking my K/Time, it's now as low as in my first 2weeks 4 years ago  :lol
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Offline FiLtH

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Re: Ack at City
« Reply #17 on: December 03, 2009, 07:00:22 AM »
Although I have trouble flying an online game and being killed by AI, if its gotta be there so be it. I just want the flak to be dangerous to everyone. Like Guppy said, generally both sides stayed out of the ack. Thats what Id like to see...not our side scared to go in it, while they bath in it with impunity.

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Offline LLogann

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Re: Ack at City
« Reply #18 on: December 03, 2009, 08:46:02 AM »
The science in it is this...... fighters are smaller are far more fragile.  Not that I agree with the way the ack works but a much smaller power % of damage from ack is needed to destroy a fighter then a bomber.  Not only that but the dispersion pattern of fire wouldn't need to be as concentrated.

Fighters got killed, buffs got through? Typical ^#%#^%@$# you run into with the flak, as-is.

Is this possible?

Okay, here is one potential idea for an admittedly imperfect fix: Adjust the city flak to target only the heavies.

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Offline RTHolmes

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Re: Ack at City
« Reply #19 on: December 03, 2009, 09:16:00 AM »
Flak in this game has ruined any attempt to have dogfights within miles of CVs. Lets not let the same thing happen around cities, which could otherwise become centers for historically accurate escorted high-altitude raids and interceptions.

QFT :aok

I'm quite disappointed that the puffy ack modelling hasnt been looked at for this update, theres plenty of issues with it which I wont bother repeating - we all know its not right.
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Offline shreck

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Re: Ack at City
« Reply #20 on: December 03, 2009, 09:29:50 AM »
Look, IRL, you didn't run into flak AND interceptors at the same time for the very good reason that the flak would have proven just as deadly to the intercepting fighters.

Catch them before you reach effective range of ack :aok


Flak in this game has ruined any attempt to have dogfights within miles of CVs. Lets not let the same thing happen around cities, which could otherwise become centers for historically accurate escorted high-altitude raids and interceptions.
[/quote]

Geeking the edge of a CV or base is  N O T  dogfighting!!

It seems to me "even though I don't play anymore" the idea for the update was to make the strats more valuable to both sides, hence requiring more DEDICATION to have success at either attacking them and or defending them! Sounds to me as a good change.

Offline waystin2

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Re: Ack at City
« Reply #21 on: December 03, 2009, 09:48:18 AM »
It is ideal to catch the bombers in transit to the strat not over it, however if you are hammering bombers above a strat you should be damageable also.  Seems realistic to me... :aok
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Offline dedalos

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Re: Ack at City
« Reply #22 on: December 03, 2009, 09:52:51 AM »
  We lost 2 escorts (only 2 we had) on a bomb run tonight. Atleast 1 17 as well. Question...will the ack hurt friendly interceptors the same as our escort over the city? If not no escort will want to fly over and the interceptors will have a free meal. Just a thought...or tone down the ack a bit.

I ve been killed by my own ack over a cv chasing bad guys before so my guess is yes
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Offline SunBat

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Re: Ack at City
« Reply #23 on: December 03, 2009, 10:02:45 AM »
As far as I understand it, puffy-ack was dialed-up to help defend CV’s from bombers ruining good fights.  It was a noble intention by HTC but it has had the exact opposite effect in my opinion.  The bombers are not very affected by the auto-ack and the fighters stay away from the CV’s.  When a CV is sunk the standard answer is “up and defend it”.  I seem to recall Hitech himself saying that recently.  Ok, we will up and defend it or shut up when they get sunk(okay, there will still be whines, but that is always going to be the case no matter what you do HTC).  Same goes for the reduction in strats.  If there is a shortage of ammo,  fuel, etc it is because we didn’t do our job to defend it.  That is what you want us to do right?  Defend.  Okay, then why program puffy ack into the game to do our job for us?  I respectfully submit, why not take the puffy ack out of the game altogether?  

It seems to me that same ack code is now going to frustrate good fights that could happen over this new strat area.  If the base-takers hate the ack, the bomber drivers hate the ack, the furballers hate the ack, why keep it?  It just pisses people off and adds a frustration to potentially good fights.  Take it out and raise the subscription price to $20 a month b/c it will make the game 33% better than the current $15 game.   :D

I hate griping about this right when this new, very cool strat feature has been added to the game but I see the puffy ack reducing the FUN that it could bring to the game.  Remove the fly from the ointment.    
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Offline FiLtH

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Re: Ack at City
« Reply #24 on: December 03, 2009, 10:37:09 AM »
  I like to see the puffy ack..its cool. But I dont want it one sided. As long as it kills everybody in it im fine with it.

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Offline OOZ662

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Re: Ack at City
« Reply #25 on: December 03, 2009, 10:53:52 AM »
I find it interesting that nobody has mentioned that AAA is just as lethal to friendlies as enemies, it's just that friendlies tend to shy away from it...historically accurate. I was involved in the bomber run FiLtH is describing, and I remember bringing up on VOX how most of my fighter perks have been lost to flying F4U-4's in friendly puffy ack and getting killed by it, to which we all laughed and claimed how sucky it was.
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Offline SunBat

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Re: Ack at City
« Reply #26 on: December 03, 2009, 11:03:52 AM »
I find it interesting that nobody has mentioned that AAA is just as lethal to friendlies as enemies, it's just that friendlies tend to shy away from it...historically accurate. I was involved in the bomber run FiLtH is describing, and I remember bringing up on VOX how most of my fighter perks have been lost to flying F4U-4's in friendly puffy ack and getting killed by it, to which we all laughed and claimed how sucky it was.

A number of people have mentioned that you can get killed by your own ack in this thread. 

There is nothing historically accurate about auto-ack gunners locking-on to a plane, said plane leaves ack range or goes under 3K, comes back into range and the ack is on him like a duck on a junebug.  Don’t even try the history route.  Mmmmkay? 
AoM
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Offline SunBat

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Re: Ack at City
« Reply #27 on: December 03, 2009, 11:05:17 AM »
dub.
AoM
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Offline OOZ662

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Re: Ack at City
« Reply #28 on: December 03, 2009, 11:12:13 AM »
None that I read. Suppose I missed the multitudes of hoards that exclaimed it out.

Chill, muppetman.
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Offline SunBat

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Re: Ack at City
« Reply #29 on: December 03, 2009, 11:22:42 AM »
None that I read. Suppose I missed the multitudes of hoards that exclaimed it out.

Chill, muppetman.

You can be killed by your own flak....

I ve been killed by my own ack over a cv chasing bad guys before so my guess is yes

  :noid
AoM
Do not get caught up in the country-centric thinking.
The great thing about irony is that it splits things apart, gets up above them so we can see the flaws and hypocrisies and duplicates. - David Foster Walla