Author Topic: Puff ack  (Read 1321 times)

Offline BiPoLaR

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Puff ack
« on: December 05, 2009, 04:09:54 AM »
Please raise the auto puff ack from 3k to at least 5 or 6k. Its kind of hard defending a base when the puff ack is killing more people than the horde is. I personally think 3k is a bit low. But thats my opinion as a defender against hordes.

Or turn down its sharp shooter accuracy. Its like flying in starwars in the WW2 era 
« Last Edit: December 05, 2009, 04:11:32 AM by BiPoLaR »
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Offline Chalenge

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Re: Puff ack
« Reply #1 on: December 05, 2009, 04:44:32 AM »
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?
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Offline JunkyII

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Re: Puff ack
« Reply #2 on: December 05, 2009, 05:37:44 AM »
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?
And your alt cap should be moved down to 15k....we got fuel to burn :t


BP, I actually have a film for this will post ASAP, I couldnt go above 3 k to intercept incoming cons so I had a horrid time trying to get the advantage luckily, ownage can only happen when you move from bottom to top :aok


EDIT heres the film http://www.mediafire.com/?olwyw1inmoj
« Last Edit: December 05, 2009, 05:41:18 AM by JunkyII »
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Offline BiPoLaR

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Re: Puff ack
« Reply #3 on: December 05, 2009, 06:03:20 AM »
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?
:rolleyes:

why dont you want this? cause your one of the hordlings, thats why.
why would a vulcher, horde runner want this?
This isnt the real world. It is a game.
Defending a base against that crap isnt fun at all
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Offline grizz441

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Re: Puff ack
« Reply #4 on: December 05, 2009, 06:16:29 AM »
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?

-2

How is it that you consistently fail to see the bigger picture?   :headscratch:
« Last Edit: December 05, 2009, 06:18:59 AM by grizz441 »

Offline BiPoLaR

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Re: Puff ack
« Reply #5 on: December 05, 2009, 06:32:44 AM »
-2

How is it that you consistently fail to see the bigger picture?   :headscratch:

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Offline pervert

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Re: Puff ack
« Reply #6 on: December 05, 2009, 07:58:27 AM »
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?

I'd be ok with this so long as the ack wasn't of the super sharp auto variety ie all your ack guns must be manned by a player or they don't fire  :lol

Offline AirFlyer

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Re: Puff ack
« Reply #7 on: December 05, 2009, 09:14:51 AM »
I think forcing CVs to be a certain distance from the shore would solve the problem better then raising the puffy ack cap.
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Offline Lusche

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Re: Puff ack
« Reply #8 on: December 05, 2009, 09:20:34 AM »
I think forcing CVs to be a certain distance from the shore would solve the problem better then raising the puffy ack cap.

Quote from: Pyro
Increased the distance of how close CV groups can be brought to land.

But I have yet to see how close that new minimum distance still is. I hope not longer being picked off by manned 5" ack right after taking off ;)
« Last Edit: December 05, 2009, 09:30:12 AM by Lusche »
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Offline Anaxogoras

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Re: Puff ack
« Reply #9 on: December 05, 2009, 09:21:08 AM »
consistently fail to see the bigger picture?   :headscratch:

Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.
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Offline BiPoLaR

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Re: Puff ack
« Reply #10 on: December 05, 2009, 09:22:18 AM »
I think forcing CVs to be a certain distance from the shore would solve the problem better then raising the puffy ack cap.
Although it was a great idea on HTCs part to do that. But puff ack is still a major issue when defending against a CV. You cant get over 3k, and if you do your chances of living is cut by more than half. You have to stay below 3k and be nothing more than bait for the pickers
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Offline BiPoLaR

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Re: Puff ack
« Reply #11 on: December 05, 2009, 09:24:24 AM »
Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.
I can take a 262 to 20k fly over a CV at 550 mph and die almost every time (or sustain major damage). I can take lancs over a CV at 250 mph at 7 to 10k and never be hit. Ive done it too many times to know
« Last Edit: December 05, 2009, 09:27:03 AM by BiPoLaR »
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Offline BnZs

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Re: Puff ack
« Reply #12 on: December 05, 2009, 12:32:49 PM »
Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.

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Offline guncrasher

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Re: Puff ack
« Reply #13 on: December 05, 2009, 01:13:47 PM »
u want no puffy ack vulch a field ony, they have no puffy ack.  at 5.5 alt puffy ack hits my buffs for about 10 sec before i hit the cv than i dive below 3k no more puffy ack.  its not as dangerous as it seems. unless you trying to vulch the cv  :D.

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Offline grizz441

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Re: Puff ack
« Reply #14 on: December 05, 2009, 03:40:13 PM »
Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.

You are correct sir.