Yup, HT
I was not even getting that far in my thinking yet. I was still thinking of a single terrain type areas. (2x2 miles of same type)
But since you mentioned the mixed types, how are the visible objects chosen on a mixed, or even blended, terrain areas? One square mile has 8x8 squares for terrain types, right?
- Do each small parts of terrain type and texture pick the object from their own object tile?
OR
- Does the one square mile always have just one and same object tile? If so, what decides it... the one type most frequent on the square, the one located at the middle or at some corner?
- How are the objects selected when blending 2 terrain types?
I suppose I can try to figure it out later with the TE myself, but just thought of asking about the principle