Author Topic: Would this change the game dynamic? for better or worse?  (Read 1353 times)

Offline gyrene81

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Re: Would this change the game dynamic? for better or worse?
« Reply #15 on: December 14, 2009, 04:43:34 PM »
Good idea Beefcake...disable the fighters at any base where the heavy bombers are enabled so there is zero chance of saving the base if it gets attacked by fighters and bombers.  :neener:

Medium and light bombers would still be available everywhere...we're just talking the heavies, especially the Lancs. You do fly medium bombers as well as heavies don't you?
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Offline jimson

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Re: Would this change the game dynamic? for better or worse?
« Reply #16 on: December 14, 2009, 04:45:38 PM »
-1

As a buff pilot I do not want my play ability to be limited anymore than it already is. Making it so that I can only fly my B17s out of a certain field means I could be out of action for a night, or it means I might have to fly an hour or more just to hit an airfield. No, if you're going to restrict bombers then figthers should be restricted to certain airbases as well.

More and more I see how tough a job HTC has, balancing the playability of this game for all.

Offline hitech

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Re: Would this change the game dynamic? for better or worse?
« Reply #17 on: December 14, 2009, 04:46:19 PM »
Do the buffs then get to start at 30k from the rear base?

HiTech

Offline gyrene81

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Re: Would this change the game dynamic? for better or worse?
« Reply #18 on: December 14, 2009, 04:50:41 PM »
Do the buffs then get to start at 30k from the rear base?

HiTech
Errr... :confused:...why would the need to? Starting from a rear base gives the heavy bombers time to climb to a higher alt than the current 5-6k they achieve now when flying to a base 1 grid square away.
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Offline Ack-Ack

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Re: Would this change the game dynamic? for better or worse?
« Reply #19 on: December 14, 2009, 04:53:55 PM »
Do the buffs then get to start at 30k from the rear base?

HiTech


Doesn't have to be a rear base, just restrict the heavy bombers to the large bases.  


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Offline jdbecks

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Re: Would this change the game dynamic? for better or worse?
« Reply #20 on: December 14, 2009, 05:03:22 PM »
maybe even give the heavy bombers airstart if they are a few bases behind the front lines, enable it so the heavy bomber airfields move up and down with the front line,
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Offline Beefcake

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Re: Would this change the game dynamic? for better or worse?
« Reply #21 on: December 14, 2009, 05:07:35 PM »
Errr... :confused:...why would the need to? Starting from a rear base gives the heavy bombers time to climb to a higher alt than the current 5-6k they achieve now when flying to a base 1 grid square away.

You do realize that if a change like that was made, most heavy bombers would be  attacking from 25+K?

I say this because many people complain about those "dweeby" alt monkey buff pilots that come in at 30k and can't be hit by most fighters. You guys complain about it yet you want the game to be changed which would almost force that style of game play?

Yeah....

I'm glad Hitech has far more sense than spelling ability.  :D



And yes Hitech, buffs get a 30K air start for 30 perk points.  :D
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline gyrene81

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Re: Would this change the game dynamic? for better or worse?
« Reply #22 on: December 14, 2009, 05:12:15 PM »
You do realize that if a change like that was made, most heavy bombers would be  attacking from 25+K?

I say this because many people complain about those "dweeby" alt monkey buff pilots that come in at 30k and can't be hit by most fighters. You guys complain about it yet you want the game to be changed which would almost force that style of game play?

Yeah....

I'm glad Hitech has far more sense than spelling ability.  :D



And yes Hitech, buffs get a 30K air start for 30 perk points.  :D
I would never complain about buffs attacking from 25k+...if there were more of them that's where you would find me most often.  :D   But alas, they're usually found below 10k.

How about for airstart 100 perk points per 1000 feet up to 10,000 feet max?

Or,
Doesn't have to be a rear base, just restrict the heavy bombers to the large bases

ack-ack
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Strip

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Re: Would this change the game dynamic? for better or worse?
« Reply #23 on: December 14, 2009, 06:28:29 PM »
Dude!  :O  You took a bomber above 36k? That's 3 beers and a potty break...  :huh 

She quit climbing at 39,000 feet, was one of those afk for an hour pointed at a distant HQ deal.

Came back at 38,000 and said what the hell lets go for 40,000, didnt make it tho.

Strip

Offline Strip

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Re: Would this change the game dynamic? for better or worse?
« Reply #24 on: December 14, 2009, 06:32:48 PM »
I would never complain about buffs attacking from 25k+...if there were more of them that's where you would find me most often.  :D   But alas, they're usually found below 10k.

How about for airstart 100 perk points per 1000 feet up to 10,000 feet max?

Or,

100 perks to save you a little over a minute per thousand feet?

No thanks......maybe one or two perks per thousand feet.

Strip

Offline Kurtank

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Re: Would this change the game dynamic? for better or worse?
« Reply #25 on: December 14, 2009, 06:57:48 PM »
No, Id prefer about 25-50 perks per 1000 feet. 100 seems about right. Most guys have MOUNTAINS of bomber perks anyways. If you set it to one-two perks per thousand, you will instantly see HUGE rises in quick bombing raids where they start around 20-25K alt and just trade that alt for speed. WOuld be hilarioust to watch the scrub pilots bust the wings off from pointing the nose down too far too long.  :lol
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Offline bustr

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Re: Would this change the game dynamic? for better or worse?
« Reply #26 on: December 15, 2009, 06:38:29 AM »
Shift heavy bomber bases in the same way the strat gets shifted as the front changes. Medium and light bombers flew from forward feilds.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 5PointOh

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Re: Would this change the game dynamic? for better or worse?
« Reply #27 on: December 15, 2009, 08:00:00 AM »
NO Airstarts!! Although I could just fly around the airspawn collecting proxies as bombers tumble to thier deaths! :x
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Offline thndregg

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Re: Would this change the game dynamic? for better or worse?
« Reply #28 on: December 15, 2009, 08:07:48 AM »
I'd be willing to partake in an experiment with this concept. 91st Bomb Group takes off on realistic missions up to respectable altitudes anyway. Would be nothing new. Maybe it would work, maybe not. I'm open to both possible results.
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Offline bustr

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Re: Would this change the game dynamic? for better or worse?
« Reply #29 on: December 15, 2009, 06:00:25 PM »
I still think VBases should have short dirt strips, no rearm pad with One fighter hanger. Fin-Rus Russian front style dirt strips to help defend it and perform nieusance raids. Say HurriC or 109E-F or spit5 or La5. As the heavy bomber bases shift back with the strat, there will always be at least one isolated VBase overlooked by the other sides push. Yes and the fighter hanger will probably get camped from a hill and be the first thing downed by jabbo and bombers. But, the way we forget our back feilds in this game. You suddenly get a call out over country that 30 HurriC with bombs have torn up one of your bases and the M3 is in the town..........

George...ahhh...did the CO ask you or me to flaten V-Oopsies fighter hanger this time? CO to George - this mission you get to deack the feild with a C47......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.