--snip
what these do? Is it like the ultimate 3D cockpit with moving your head and it's as if you're in the cockpit?
-Westy
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Westy, to expand on your question a bit....
Apart from all of the technical things that the glasses do, simply put, they give you depth in your monitor. There are times when it's very very nice, and some times when it's not done so well.
One example of a superbly coded game is Need For Speed Porsche Unlimited! UMG! The fantastic graphics along with the Z-Buff code gives you a sense of damn near realisim!
On the other hand, it seems to me that some game coders cheat when it comes to 3D graphics. In that I mean something like "The Moon" is a 2D flat object that is simply rendered onto your screen. In most cases you wouldn't know this, but when you use the glasses it's rather apparent. Instead of The Moon being far off in the distance, it's sticking out in your face.
I can't comment on AH and their use of Z-Buffering yet, but I'm sure that it's done right from the very nature of the game.
One last note. While the glasses give you depth perception, it would be impossible to give you depth of field. Until the technology exsists where your actual visual targeting (eye tracking) can be captured, there would be no logical way to correctly focus/blurr to the correct depth.
Kinda like when you focus on your thumb if you held it just in front of your face. The background would be a blurr... you get the idea....
-Arrow