The idea proposed by BnZ's while interesting, doesn't have much chance of success.
BnZ's original post:
http://bbs.hitechcreations.com/smf/index.php/topic,280125.0.htmlHere's an idea of how to better improve the scoring system, however.
Lets admit it. All of us have at least broken out an old copy of Quake 2 or Unreal Tournament once in our lives, and wasted a night or two killing online opponents or bots. In these games, you were awarded for hitting specific areas of the target. Head shots were the best. (Oh the days with the guided rocket launcher in Unreal Tournament.. )
So just like in those games, we should be awarded for our aim, not just our ability to put guns on the target.
Scoring an engine hit is better than just taking off a flap or two! Giving someone a pilot wound is surely better than shooting off a part of the landing gear.
This improvement to the scoring system will revolutionize how we define aim in the game.