Author Topic: Base P-38L Bare Metal Skin  (Read 1223 times)

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Base P-38L Bare Metal Skin
« on: December 18, 2009, 06:13:05 PM »
Well, got started on this skinning thing, this is what I have so far.  Basically a base to start working from.  Got the panel lines, and the bare metal effects.  I think it turned out pretty well for a 1st try! Anyone has any advice/critique, PLEASE tell me, so's I can learn!




Sol
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Re: Base P-38L Bare Metal Skin
« Reply #1 on: December 18, 2009, 06:37:01 PM »
Very nice.  Coupla tips - the access panel doors near the rear on the booms exist only on the left side of the booms (that's on the outside of the left boom and the inside of the right boom).

Also, go into the game, get in the skin, sit on the runway and go to external view.   Now make sure all the control surface panel lines correspond to the actual control surface when its moved - I think I recall many panel line errors there.   Be sure to do top and bottom of all control surfaces.

Good start, and welcome to skinning!

Offline 5PointOh

  • Gold Member
  • *****
  • Posts: 2842
Re: Base P-38L Bare Metal Skin
« Reply #2 on: December 18, 2009, 07:03:50 PM »
Which editing program are you using Sol??
Coprhead
Wings of Terror
Mossie Student Driver

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: Base P-38L Bare Metal Skin
« Reply #3 on: December 18, 2009, 07:10:50 PM »
Photoshop CS3
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: Base P-38L Bare Metal Skin
« Reply #4 on: December 18, 2009, 07:22:04 PM »
Okay I have concluded doing the rivets is tedious as heck.. lol... click.. click..dot..dot..click..dot.. cutnpaste..click..dot...click ...dot.... :furious
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline cactuskooler

  • Skinner Team
  • Gold Member
  • *****
  • Posts: 2093
Re: Base P-38L Bare Metal Skin
« Reply #5 on: December 18, 2009, 07:28:42 PM »
Okay I have concluded doing the rivets is tedious as heck.. lol... click.. click..dot..dot..click..dot.. cutnpaste..click..dot...click ...dot.... :furious

Try this.

http://www.simmerspaintshop.com/forums/f37-photoshop-tutorials/making-quick-rivets-smooth-curving-panel-rivet-lines-466/

 :D
cactus
80th FS "Headhunters"

Noseart

Offline Knite

  • Silver Member
  • ****
  • Posts: 805
Re: Base P-38L Bare Metal Skin
« Reply #6 on: December 18, 2009, 07:32:11 PM »
Glad to see you didn't give up Sol! Looking good so far!  :aok

One piece of advice I have real quick is that if you look at the "nostrils" of the engine booms (i.e. to the sides of the prop on the fuselage), you'll see the 3d model sticks out THROUGH the stock panel lines. So, if you're using the stock panel lines as a template, you may want to pay attention to that little detail. I think I got it wrong on my first 2 skins. lol

 :salute
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline jocko-

  • Copper Member
  • **
  • Posts: 318
Re: Base P-38L Bare Metal Skin
« Reply #7 on: December 18, 2009, 10:11:24 PM »
Yeah, rivet layers are the worst, panel lines are a close second. But they are the foundation that you use to create your weathering :). Building good bones makes creating the flesh more enjoyable. Wow, I'm really craving Christmas turkey...  :)
417jocko
XO
351st FS, 353rd FG
"Slybirds!"

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: Base P-38L Bare Metal Skin
« Reply #8 on: December 19, 2009, 12:03:37 AM »
Got some more work done, figured I would show it a bit lol

Have the bare metal, panel lines, rivets, base paint, insignia, and fuel doors on her now... 
Am presently adding tone variations to the various panels themselves to emulate different runs of aluminum.





Again, any input is appreciated
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline 5PointOh

  • Gold Member
  • *****
  • Posts: 2842
Re: Base P-38L Bare Metal Skin
« Reply #9 on: December 19, 2009, 12:30:12 AM »
Whats the opacity on your rivets and panel lines?  I typically set mine between 5-15% (depending on what looks the best).
Coprhead
Wings of Terror
Mossie Student Driver

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: Base P-38L Bare Metal Skin
« Reply #10 on: December 19, 2009, 12:31:52 AM »
22% right now, I was looking at it, and am going to back that off to more like 15 I think

Sol
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Re: Base P-38L Bare Metal Skin
« Reply #11 on: December 19, 2009, 04:57:20 PM »
Sol, do you have two sets of panel lines, one light and one dark, offset by 1 pixel to give a 3D/glare/shadow effect on the panel section edges?

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: Base P-38L Bare Metal Skin
« Reply #12 on: December 19, 2009, 05:15:33 PM »
I used a drop shadow effect on the panel line layer for that... offset 1px, 1px wide.

Sol
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7073
Re: Base P-38L Bare Metal Skin
« Reply #13 on: December 20, 2009, 08:28:05 AM »
Looking good sol75.  :aok

I prefer using a seperate layer for the panel line highlights for a couple of reasons. First it lets me alter the strength of the highlight independently from the panel line strength. Also I offset the lines in different areas of the skin in different directions to make the light direction consistent on the skin. I wrote some stuff about this here: panel line tutorial