Ugly cockpit and that stationary engine ... argh ...

The Camel flight model will really tell us how good is the game engine. Rotaries engined scouts, mostly the Camel, but also the Nieuports and some Fokkers, are probably the most difficult to model.
Torque and gyro effects, the use of blip-switch, togheter with prop wash effects on different type of fuselages can be a nightmare for a programmer.
We are lucky we have plenty of test reports about the Camel, so we'll be able to judge ..... anyway, good work to the programmers and good luck!