For those of you that have tried the Logitech G940 what are your opinions regarding the "deadband" reported on Logitech's forum (and others)? Most seem to describe it as an area around the center where there is no "resistance to movement". In other words, it appears that the FFB doesn't begin to resist movement until the stick is displaced some distance from the center point. Some have claimed this is as much as 10% of the stick's movement.
To me, this sounds like it would cause a significant issue, especially for gunnery. I've had Saiteks forever (X45 x2, X-52 x2, X-52 Pro x1) and the spring resistance system (spring and cone) for all of these have had similar problems caused by slop between the cone and the metal stick column. Drives me nuts when trying to make small adjustments near the stick center such as trying to gun a runner from dead six or straffing a GV. Yes, I know the X52 had a firmware deadzone that was fixed but it didn't fix the play in the spring/cone system that lets the stick "wiggle".
Logitech says: On the deadzones: There are none. To quote the product manager "No one's ever had to make games for a joystick like this before". To this end, we're working with developers to tune force feedback effects for this joystick. I think you guys will be pleasantly surprised to see this stick when it's put to its fullest utilization. The reason we do not have super expansive centering in the Logitech software is that there's no need to force the stick to absolute dead center with the control panel open, as forcing to dead 100% center while not playing a game would stress the motors. In other words, it's the game developer's that are screwed up although they seem to admit there actually is a deadzone when talking about stressing the motors.
If, in fact, the issue is with the games themselves, how well do things work in AH? Are you seeing any deadband and do the deadband and/or damping settings in game allow you to zero it out?