Author Topic: General question regarding rudder pedals  (Read 961 times)

Offline Flench

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Re: General question regarding rudder pedals
« Reply #15 on: December 28, 2009, 06:58:31 AM »
I too am going to make this step . Been using my FF2 for 6 year's , so I know it's not going to be a joy walk .
Army of Muppets-"Failure is impossible"-Death before dishonor
         Lead follow or get out of the way  !!

Offline TequilaChaser

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Re: General question regarding rudder pedals
« Reply #16 on: December 28, 2009, 08:15:24 AM »
They are pretty easy to use, just use a little rudder with your stick to keep turns coordinated. If you see the little round ball off to one side or the other
think of it as a ball you can kick, if the ball is to the left kick it back to center with the left rudder and same if ball is to the right kick it back to center with
right rudder. It takes very small rudder movements to keep the ball centered.

For the most part, doing your flying to and from the fight, I would not put much worrying into "keeping the ball centered"........ "coordinated turns"

it will not affect you all that much, and even with most turns you will not need to use hardly any Rudder Input, if any at all

Also, when in a DogFight you will find times where opposite Rudder ( or Uncoordinated flight ), will help you just as much at times....... I am not saying using Coordinated Rudder does not help, it does.........

just a little self test you can do and see for yourself....... load up Aces high in the offline mode. go pick yourself the P51D plane and take off.......

ok watch the Stick & Ball gauge ( is in center of gauge cluster/cockpit dash )....... now get your speed up ( you can use Combat Trim ie... Ctrl X, or you can manual Trim....doesn't matter )

now with speed up, say 250 IAS to 350 IAS  make some turns to the left... watch the ball slip toward the left side...

now do the same towards the right, make some right hand turns..... again watch the ball most times slip toward the left. only "quick, hard pulling, abrupt turns"... will you see the ball move sharply to the left and/or to the right....sometimes.....

Learning to use your Rudder ( pedals or Twisty Stick setup ) is going to help you, no doubt....... and will let you explore even more areas of the game... but unless you're flying formation, acrobatics, commercial aviation carrying passengers  :).. you do not have to keep a constant check on "Sticking the Ball"........ don't get caught with your head stuck in your cockpit   :aok

just saying

edit: for proper naming purposes ... Stick & Ball gauge I mentioned,  refers to the Slip Indicator  my apologies for using slang  :old:
« Last Edit: December 28, 2009, 08:24:49 AM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline bacon8tr

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Re: General question regarding rudder pedals
« Reply #17 on: December 28, 2009, 06:32:23 PM »
gentlemen, and I am using that term loosely  :aok as I recognize many of your names from my "you have been killed by........" text buffer.  I appreciate all the information, the replys I received where just what I was looking for...thanks

Offline ink

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Re: General question regarding rudder pedals
« Reply #18 on: December 28, 2009, 09:11:51 PM »
took me a month to use them without thinking about it, it also depends on how often you play, how long you been using a twisty, you know stuff like that.

I also wanna say, don't worry about the damn ball in your Cockpit, just fly, keep your head twisting around you, the most important part of being a flier in the MA's (at least if you wanna be a shark instead of a minnow)  SA  "situational Awareness"
I have been flying almost 6 years, and I have never looked at the ball to see my position.

two things you should "watch"  inside your cockpit.
Ammo count...Fuel remaining. 

otherwise you should be a bobble head, checking your six more then your 12, then your High 6, then low 6, go inverted and fly that way looking all around below you, scan the skies,  The ONE thing Aces High has over EVERY other "fight sim" is it's views, USE them.
if you fly like this you will more often then not spot the nme first and be able to set up that first merge to kill him.

IF you are looking at a little ball inside your cockpit----- BOOM----- in the tower going "What the heck just shot me??????"

INK