Author Topic: 100 MIL gunsight  (Read 714 times)

Offline crutch

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100 MIL gunsight
« on: December 27, 2009, 07:21:47 PM »
is there a 100 MIL gunsight available?

or is that the default sight?

thanks
Crutch

Check Six - The Book

Offline crutch

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Re: 100 MIL gunsight
« Reply #1 on: December 27, 2009, 07:33:11 PM »
FYI

A MIL is 1 foot at 1000 feet

if I have done the math correctly, that is a circle of 32 pixels radus.

assuming 1024 res and 90 deg FOV
Crutch

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Offline Motherland

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Re: 100 MIL gunsight
« Reply #2 on: December 27, 2009, 07:39:38 PM »
The sights don't work correctly, like a real projector sight. So I don't think that is a meaningful measurement for the sights in game.

Offline crutch

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Re: 100 MIL gunsight
« Reply #3 on: December 27, 2009, 08:18:00 PM »
true, but I dont want to use it for ranging but for shooting.
Crutch

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Offline Tec

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Re: 100 MIL gunsight
« Reply #4 on: December 27, 2009, 08:26:41 PM »
true, but I dont want to use it for ranging but for shooting.

You can go offline and shoot at the target at varying ranges, take screen shots or mental notes of where the bullets are hitting and just modify a sight match.
To each their pwn.
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Offline bustr

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Re: 100 MIL gunsight
« Reply #5 on: December 28, 2009, 03:56:06 AM »
The default ostwind ring sight is about a 400 yard sight for a 30ft wing span inside of it. The rest of the big AH ring sights are 200 yard for a 30 ft wing span inside of them. I tested this offline while developing my own gunsights. Elevation for a 1000 yard shot with a .50 cal is the bottom of the ring using the default ostwind ring sight. The Ravi german sights elevation ticks seem to be elevation ticks for the german 20mm at 400, then 600. The Ravi ring itself is aproximently a 30 ft wing span at about 300-350yards. The main ring diameter and center dot radius was to allow visual estimations of lead and distance estimations. Since we have the yards icon associated with our cons, the ring diameter and center dot are mostly usefull for lead.

Offline you can baseline your favorite gunsight ring and dot for range, deflection and elevation to .50cal, 20mm, 30mm,. 37mm. I've done that to create gunsights for the different MG and cannons.
bustr - POTW 1st Wing


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Offline Saxman

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Re: 100 MIL gunsight
« Reply #6 on: December 28, 2009, 07:04:04 AM »
It's also going to vary somewhat from aircraft to aircraft.

If you take the same sight in the F4Us and FM-2 you get two entirely different values because the FM-2's gunsight appears nearly twice as big.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline crutch

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Re: 100 MIL gunsight
« Reply #7 on: December 28, 2009, 01:11:42 PM »
the 100 MIL sight was used, in RL, to aid gunnery.

the proper lead 90 deg deflection shot for a target moving at 100 MPH was 1 radius of the 100 MIL sight.
2 radi for one moving 200 MPH,
3 radi for one moving 300 MPH,
4 radi for one moving 400 MPH and so on

using the 'Rule of Thumbs' for the sight and dif lead angles was also simple
for 60 to 90 deg of deflection you use the full deflection
for 30 to 60 deg use 3/4 of full deflection
for 15 to 30 deg use 1/2 of full deflection
for 0 to 15 deg use 1/4 of full deflection

the guys that had to do this for real were pretty smart ;)

its usefullness is why Im looking for a true 100 MIL sight
Crutch

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Offline Ghosth

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Re: 100 MIL gunsight
« Reply #8 on: December 28, 2009, 01:16:39 PM »
What saxman is alluding to is that the same sight is projected to different sizes in different aircraft.

So it can perhaps be tuned to give you a rough idea. But that is about all you can expect out of it.
And that assumes you know how fast he's moving.


Offline crutch

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Re: 100 MIL gunsight
« Reply #9 on: December 28, 2009, 01:43:17 PM »
naturally, I would be 'tuning' it for a Jug ;)

the sight is best used when you catch someone, not manuvering, in cruise mode are at speed.

those can be roughly guessed at, but once hes maneuvering its Kentucky 'Windage' all the way ;)
Crutch

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