hitech i asked you this on another board, sort of.
are there some planes that for one reason or another much more difficult for you to get a FM that you feel very successful about?
or aspects of flight in general that are just hard to get "right" on a computer ...
i ask just because i think of some things like say "how a 38 rolls" you know "neutral" torque not on the center line etc, slat effects in the 109 ...
i just think how the @$%$ would someone approach such different aircraft in a computer representation.
nothing but sincere interest and a chance for an interesting discussion, not suggesting you have not achieved good results sir, i just think insights into the problems and problem solving would be very interesting.
i understand if you might be apprehensive with this question and or me posting it considering past discussions.
i am just interested/curious ...
What you believe is difficult i.e. the 38 engines quite frankly is trivial, I am making an assumption you have never had much physics or calculus if am I wrong I apologize but to put it simply , torque is torque no mater where it is applied on an object, the net result is the same. So the engine modeling is 100% the same for a p38 or any other plane. You just change 1 +- sign and apply all forces to a different point.
The modeling of things like slats again is fairly simple, finding all the correct numbers on slats can be difficult, and when some thing is missing in the data trying to find a method to extract it from other know data points can take a lot of work.
The basic modeling system is very simple physics. You first calculate a Mass and a Moment of Inertia,(changes only with fuel consumption and expending ordinance) then start calculating and summing up forces on the object. When you have them all summed up, you use the simple equations A = R / M , V = A * T + OldV, and P = V * T + OldpP For the 6 axis and wala, you have a new plane position, rinse and repeat.
HiTech