Author Topic: Arena Caps / AFK timer......  (Read 1055 times)

Offline LLogann

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Re: Arena Caps / AFK timer......
« Reply #15 on: January 12, 2010, 09:22:44 AM »
Es gibt keinen Punktversuch, einige Dingebrüder zu erklären.

You don't. You will get the perks when you log on next time (but without any further notice), as long as the other criteria is met:(Help file says 12h though ;) )

But back to topic.............

Even 30 minutes might be too short a time, however this is a GREAT IDEA.  I'd say 1 hour.
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Offline Oleg

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Re: Arena Caps / AFK timer......
« Reply #16 on: January 12, 2010, 11:09:35 AM »
Lets start from simple fact, nothing in OP picture says how many of ppl not in flight is really afk for long time.
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Offline Spikes

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Re: Arena Caps / AFK timer......
« Reply #17 on: January 12, 2010, 02:18:44 PM »
When I was on last weekend or something the Rooks were trying to win teh war!1!11! and some of us who were trying to dogfight were forced into planes above 25 eny...I was stuck to flying 38G's (not that that's a bad thing, just prefer the J) and Mossie's the entire night until I got sick of it and logged for a while. Rooks had about 85 people (guys really need perks that bad?) and about 45-50 were active.
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Offline Scotty55OEFVet

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Re: Arena Caps / AFK timer......
« Reply #18 on: January 12, 2010, 04:15:06 PM »
15-20 minute max?  I think an idle timer should be in place....... but thats a little short on the fuse there

I suppose if you want to wear a diaper while playing thats entirely up to you........ as for me I prefer being able to go downstairs to use the restroom..... and perhaps grab a beer while Im down there....... or maybe make a sammich......

you think I should have to log back in just because I had to drop a deuce?

Well spoken sir, well spoken!
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Offline Dadsguns

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Re: Arena Caps / AFK timer......
« Reply #19 on: January 12, 2010, 04:22:24 PM »
So, what's to stop someone from going to a back base and sitting in a field gun? That technically is "in flight".

I suppose it wont unless there is some type of inactivity timer in place that will take that into account.



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Offline curry1

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Re: Arena Caps / AFK timer......
« Reply #20 on: January 12, 2010, 04:35:53 PM »
It be pretty difficult because as said you could sit in a field gun and then you could calibrate your joystick with the stick all the way to the left.  Then simply just leave your computer with the field gun spinning in clock-wise circles.  This would look like activity for sure unless there would be some way to distinguish that from real playing.
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Offline tassos

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Re: Arena Caps / AFK timer......
« Reply #21 on: January 12, 2010, 04:47:36 PM »
It be pretty difficult because as said you could sit in a field gun and then you could calibrate your joystick with the stick all the way to the left.  Then simply just leave your computer with the field gun spinning in clock-wise circles.  This would look like activity for sure unless there would be some way to distinguish that from real playing.
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Offline curry1

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Re: Arena Caps / AFK timer......
« Reply #22 on: January 12, 2010, 05:03:56 PM »
What are you talking about? What I am saying that you improperly calibrate the joystick so it thinks that the center is 20 degrees off from where it actually is so you spin circles.
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Offline MadHatter

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Re: Arena Caps / AFK timer......
« Reply #23 on: January 12, 2010, 06:02:48 PM »
I like the OP's idea. But 20-30 mins seems a bit quick on the draw though. When I'm in a strat run (or even in one of Scooby's missions) sometimes it takes a good 20 minutes to get enough people into it. Maybe it would be best at an hour or so. If you're sitting in the tower for an hour, you're afk. Besides taking up a slot in the arena, you're hurting the eny. As for sitting in a gun and spinning it, well, let's take care of the tower flowers first then worry bout the rest.
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