Reg: Apr 2000
Location: Grapevine, Texas
Posts: 17914
Offline Offline
View Profile WWW Personal Message (Offline)
Losing UDP, switch to TCP
« Reply #1 on: August 17, 2009, 02:41:52 PM »
Losing UDP, switch to TCP
The above game message is not one you want to see. Basically it means the game has detected packet loss on the Internet connection. Packet loss can happen at any hop between you and the servers. If the packet loss is severe enough, you will be disconnected from the sever.
It matters nt what type of Internet connection you have. You can have the bestest, fastest, more whizbang connection on the planet, and you are still at the mercy of every router between you and any destination. So, what do you do?
The best thing to do, if this happens, is to run Ping Plotter for a few minutes after the disco. In the second column (PL%) of the output packet loss will be expressed as a percentage. Each line in the Ping Plotter output represents a hop/router your data packets have to cross to get to the server.
One thing to note, is if the packet loss shows up at the last or second to the last hop, then the packet loss is occurring on the return trip to your computer. The path from your computer to the servers, is different than the path from the servers back to your computer. You cannot see the path back to your computer in Ping Plotter. We (HTC) have to run a trace back to your computer in order to see if we can isolate where the packet loss might be occurring.
In all cases, if you cannot read the Ping Plotter data, feel free to export the data as a text file and email that file to support@hitechcreations.com.
« Last Edit: August 17, 2009, 02:45:43 PM by Skuzzy » Report to moderator Logged
I would love to change the world, but I do not have access to the source code.
Roy "Skuzzy" Neese
support@hitechcreations.com