Author Topic: A question about the collision model ?? (no not a gripe)  (Read 4875 times)

Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #90 on: January 14, 2010, 06:06:56 PM »
Since dissatisfaction with gauges is evidence that a collision model is flawed.
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Offline Ghosth

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Re: A question about the collision model ?? (no not a gripe)
« Reply #91 on: January 14, 2010, 09:05:16 PM »
I thought TW died, sniffs,  looks around, eyes vultures circling, not quite dead or not quite ripe?


In all seriousness Stigler, you tried it your way. Obviously the majority does not want realism at the expense of gameplay. So why are you still trying to argue it?

Flight sim's are a niche market to start with. And ultra realists are 1 in 100? 1 - 500?
Who really wants to spend 10 minutes going through your start engine check list when you could be flying and fighting?

Now of all the things you could have picked on, why you chose collision model I have no idea.
That's just plain silly, and you have been around long enough to know better.

Just leave the ego at the door for a while while you knock the rust off and get used to fighting more than a handful.


Offline Anaxogoras

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Re: A question about the collision model ?? (no not a gripe)
« Reply #92 on: January 14, 2010, 09:40:34 PM »
Flight sim's are a niche market to start with. And ultra realists are 1 in 100? 1 - 500?

They are far more numerous than that.  But they don't play AH, and they have good enough sense not to waste their time with TW.
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Offline Stiglr

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Re: A question about the collision model ?? (no not a gripe)
« Reply #93 on: January 14, 2010, 11:32:20 PM »
Ghost asks:

Quote
Who really wants to spend 10 minutes going through your start engine check list when you could be flying and fighting?

I don't know, honestly. I never have to spend any more time going through an engine start checklist than you guys do... I do have to pay more attention to the ship while flying it, though, and don't just roar around at full throttle all sortie... :wink:

Offline Ack-Ack

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Re: A question about the collision model ?? (no not a gripe)
« Reply #94 on: January 15, 2010, 12:50:11 AM »
Just curious why are you so hell bent on changing AH, poking at the owner, or trolling the boards? Are you trying to bring AH players to TW?

For some reason he's trying to portray himself as the better game designer that knows how to make a game far better than Dale and Crew.


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Offline 5PointOh

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Re: A question about the collision model ?? (no not a gripe)
« Reply #95 on: January 15, 2010, 01:08:10 AM »
Is it time for an EPIC Fail picture? :D
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Offline Ack-Ack

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Re: A question about the collision model ?? (no not a gripe)
« Reply #96 on: January 15, 2010, 02:40:13 AM »
Is it time for an EPIC Fail picture? :D

It was time after Stiglr's first post.


ack-ack
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Offline Bronk

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Re: A question about the collision model ?? (no not a gripe)
« Reply #97 on: January 15, 2010, 04:41:40 AM »
It was time after Stiglr's first post.


ack-ack
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Offline hitech

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Re: A question about the collision model ?? (no not a gripe)
« Reply #98 on: January 15, 2010, 09:42:23 AM »
Quote
I don't know, honestly. I never have to spend any more time going through an engine start checklist than you guys do... I do have to pay more attention to the ship while flying it, though, and don't just roar around at full throttle all sortie... :wink:

Which do you think pilots do more,and is more important, and not doing kills more pilots?  Preflight, or airplane monitoring when in flight?

HiTech

Offline Stiglr

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Re: A question about the collision model ?? (no not a gripe)
« Reply #99 on: January 15, 2010, 01:17:16 PM »
Preflight, of course. (<---- sniffs the cheese in the trap, yet does not bite)

But that's outside the scope of the sim, which concentrates on the mission flying portion of the operation of the plane.

For the same reason, we don't have debrief rooms you have to go to to get your orders; we don't have after-mission debriefs (although having players "claim" kills to compare against what the server knows to be true... that would be interesting for events! :) )

We don't need to "run up" engines, we don't need groundcrew to turn intertia handles, or sit on wings while we taxi. We don't have to sit in the pit while the crew fuel us up, nor endure hours of "cockpit-readiness"...

All these things happened in the real event... but they're not necessary to simulate in the sim/game, are they? No.

However, the few seconds during which you do or don't manage your prop pitch, blower, cowl flaps, WEP and other injectants, fuel tanks and fuel state.... all those could tell the tale on whether you survive combat. I might also add that these events happen DURING the MISSION, and so are within the purview of the mission. It might only take a split second to flip a switch or manipulate a control, but the penalty for forgetting to do it may be severe; every bit as severe as overlooking something on the ground during a preflight.

Admittedly, a lot of this is game design decisionmaking... but if your goal is fidelity or realism, I don't see how you can leave out aircraft management... or worse still, simply pretend it didn't exist or wasn't a factor.
« Last Edit: January 15, 2010, 01:19:27 PM by Stiglr »

Offline Shuffler

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Re: A question about the collision model ?? (no not a gripe)
« Reply #100 on: January 15, 2010, 01:32:48 PM »
hmmm 6 players on at the high point. That guy is well on his way now..... to being alone.
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Offline Ack-Ack

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Re: A question about the collision model ?? (no not a gripe)
« Reply #101 on: January 15, 2010, 01:40:24 PM »


Admittedly, a lot of this is game design decisionmaking... but if your goal is fidelity or realism, I don't see how you can leave out aircraft management... or worse still, simply pretend it didn't exist or wasn't a factor.

In a game design enviroment, just because a game puts in engine management and the like, doesn't always translate to a more 'realistic' sim, especially when those features are usually added to keep a player from doing certain things that the designer doesn't want the player to do.


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Offline hitech

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Re: A question about the collision model ?? (no not a gripe)
« Reply #102 on: January 15, 2010, 02:21:40 PM »
Stiglr wrote:

Quote
I don't see how you can leave out aircraft management... or worse still, simply pretend it didn't exist or wasn't a factor.

Not my fault you are blind as a bat.

HiTech

Offline PK1Mw

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Re: A question about the collision model ?? (no not a gripe)
« Reply #103 on: January 15, 2010, 03:33:56 PM »

Not my fault you are blind as a bat.

HiTech

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Offline Strip

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Re: A question about the collision model ?? (no not a gripe)
« Reply #104 on: January 16, 2010, 08:53:57 AM »
Which do you think pilots do more,and is more important, and not doing kills more pilots?  Preflight, or airplane monitoring when in flight?

HiTech

I would love to see some engine mangement being added as a realism option for each player to choose. Not go crazy with it but maybe add mixture controls, cowl flaps and direction finders. All to often I find myself growing increasingly bored with the wash rinse repeat found in nearly every arena. My cup of tea is in the long range missions and flying in a realistic manner. This may not be a simulator but I would like a little less arcade feel. The GPS map is a big kicker for me, I would love to see the ability to turn it off. Over land you have dead reckoning and basic land features, over water you have only dead reckoning. With the proper tools the map could go away and give people like me a big smile.

 :(

Strip