Author Topic: Aces High 3 (Theoretically)  (Read 3962 times)

Offline IrishOne

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Re: Aces High 3 (Theoretically)
« Reply #60 on: January 21, 2010, 10:02:26 AM »


Then again I'd also wish for USO girls singing 40's tunes in the lobby with full animation and sound, but what do I know?

+1
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Offline americanmo

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Re: Aces High 3 (Theoretically)
« Reply #61 on: January 21, 2010, 10:17:56 AM »
How about the Parachute bombs used for low level bombing ? hmmmmm

Offline GlassJaw

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Re: Aces High 3 (Theoretically)
« Reply #62 on: January 21, 2010, 07:08:52 PM »
Much of this can probably be done with upgrades to the current version but here goes...

Maps with much more of a variety of air fields like some of those we see in FSO. 

More variety in towns (not all towns the same)

Players pick their own spawn points for GV's

Bombable bridges that cross water with strategic GV spawns, maybe even rivers / bridges that divide towns

Other, more interactive terrian... trees that get run over and blown over, tank carcuses littering a battlefield, buildings that blow up in different ways, craters you can actually drive into, etc.

All acks are mannable and operate unmanned when not manned.

Fuel can be bombed to 50% (25% from the old days was too far but I think 75% is not enough)

bombing a % of the barracks or ordenance on a field has an effect on the number of troops, supplies, size of bombs you can take, etc.

CV's where commander can disable flight

NME bases flash when a CV is shelling town (a single jeep 3 miles from a base will flash it but not a CV that is actively shelling it?  Makes no sense)

Allow players more tower functionality while in flight for those long boring flights (look at and select skins, convergence, armorment, performance charts, O-Club functions, etc)  Of course any changes made would not affect the plane that is currently in flight.

Make it so joystick inputs dont effect a plane while in stick calibration mode.

Add function to allow players to switch from one individual sound pack sound to another while in game... and the ability to listen to each sound while in game.

Alow players to turn off their transponder (or mission ability to turn off transponder) so they dont appear as a radar dot to friendlies

How about perk points that buy extra cruisers or carriers for a CV group. 

Additional radar towers that are not located on bases

Revised CV / port mechanics where cv's spawn at an interval (can be scaled based on number of cvs the country holds... ie first one in 10 mins, 2nd in 30, 3rd at 60, etc.)  Ports dont wait for the old cv to die to respawn a new one after capture.  When players destroy a ship docked at the port, it affects how the port spawns a CV.

Make 1000lb and larger bombs cost bomber perk points

More Skins, More Maps

Maps that only rotate weekly, maps do not switch after reset.  (we miss the fun of some of the smaller maps because they reset easy)

Better Tank Towns, more tanks

Vastly improved graphics on the ground would also be nice.  (is it possible to have two different engines for the same game?  one for the GVers and one for the flyers?)

I wouldn't mind seeing a part of the game as a free first person shooter (pay to fly or drive).  Would be interesting seeing a player driven m3 dump off a bunch of players armed with a variety of weapons and explosives, buildings that you could go into, attack or defend, gv's that you can jump out of, you could make it so you need to drive a jeep (or run) from the tower to an ack position if you want to man it.

Offline warphoenix

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Re: Aces High 3 (Theoretically)
« Reply #63 on: January 22, 2010, 09:15:43 AM »
Much of this can probably be done with upgrades to the current version but here goes...

Maps with much more of a variety of air fields like some of those we see in FSO. 

More variety in towns (not all towns the same)

Players pick their own spawn points for GV's

Bombable bridges that cross water with strategic GV spawns, maybe even rivers / bridges that divide towns

Other, more interactive terrian... trees that get run over and blown over, tank carcuses littering a battlefield, buildings that blow up in different ways, craters you can actually drive into, etc.

All acks are mannable and operate unmanned when not manned.

Fuel can be bombed to 50% (25% from the old days was too far but I think 75% is not enough)

bombing a % of the barracks or ordenance on a field has an effect on the number of troops, supplies, size of bombs you can take, etc.

CV's where commander can disable flight

NME bases flash when a CV is shelling town (a single jeep 3 miles from a base will flash it but not a CV that is actively shelling it?  Makes no sense)

Allow players more tower functionality while in flight for those long boring flights (look at and select skins, convergence, armorment, performance charts, O-Club functions, etc)  Of course any changes made would not affect the plane that is currently in flight.

Make it so joystick inputs dont effect a plane while in stick calibration mode.

Add function to allow players to switch from one individual sound pack sound to another while in game... and the ability to listen to each sound while in game.

Alow players to turn off their transponder (or mission ability to turn off transponder) so they dont appear as a radar dot to friendlies

How about perk points that buy extra cruisers or carriers for a CV group. 

Additional radar towers that are not located on bases

Revised CV / port mechanics where cv's spawn at an interval (can be scaled based on number of cvs the country holds... ie first one in 10 mins, 2nd in 30, 3rd at 60, etc.)  Ports dont wait for the old cv to die to respawn a new one after capture.  When players destroy a ship docked at the port, it affects how the port spawns a CV.

Make 1000lb and larger bombs cost bomber perk points

More Skins, More Maps

Maps that only rotate weekly, maps do not switch after reset.  (we miss the fun of some of the smaller maps because they reset easy)

Better Tank Towns, more tanks

Vastly improved graphics on the ground would also be nice.  (is it possible to have two different engines for the same game?  one for the GVers and one for the flyers?)

I wouldn't mind seeing a part of the game as a free first person shooter (pay to fly or drive).  Would be interesting seeing a player driven m3 dump off a bunch of players armed with a variety of weapons and explosives, buildings that you could go into, attack or defend, gv's that you can jump out of, you could make it so you need to drive a jeep (or run) from the tower to an ack position if you want to man it.
+1
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B-26 Marauder driver

Offline JunkyII

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Re: Aces High 3 (Theoretically)
« Reply #64 on: January 22, 2010, 09:28:57 AM »
+1
How long did it take for you to read that? :devil
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Offline JunkyII

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Re: Aces High 3 (Theoretically)
« Reply #65 on: January 22, 2010, 09:29:55 AM »
How bout some more tanks like the M26 "Pershing


Its a United States tank that was used in WW2
Really its a US tank?
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Offline warphoenix

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Re: Aces High 3 (Theoretically)
« Reply #66 on: January 22, 2010, 09:36:18 AM »
How long did it take for you to read that? :devil
1 min.
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B-26 Marauder driver

Offline dhyran

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Re: Aces High 3 (Theoretically)
« Reply #67 on: January 22, 2010, 11:19:15 AM »
well here is wishing;   more special effects 

better bomb craters, fires, rocket explosions,   vapor trails, float planes, submarines,   all cockpits brought up to standard. 
......

private arenas for subscribers. 

........


hey bruv,

these two are also on my personal wishlist. The current explosions make me feel i am still in front of my old C64. not enough smoke, fire looks silly
would like to see real dust, smoke, long flames raining down. the ground explosions must look like these

http://www.youtube.com/watch?v=cU6OK1zSxKg&feature=PlayList&p=BAEFC50D05666B49&playnext=1&playnext_from=PL&index=2


 

dhyran  - retired  CO  ~<<~Loose Deuce~>>~        www.loose-deuce.net/

Offline james

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Re: Aces High 3 (Theoretically)
« Reply #68 on: January 23, 2010, 02:34:11 PM »
Wings of Prey graphics with DX11 support. :D



They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.
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Offline texastc316

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Re: Aces High 3 (Theoretically)
« Reply #69 on: January 23, 2010, 02:41:53 PM »


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.

we are all free to leave at anytime. we are not stuck with anything, besides the player base.
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Offline Ack-Ack

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Re: Aces High 3 (Theoretically)
« Reply #70 on: January 24, 2010, 05:22:50 AM »


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.

Posts like the above do a great service to the community, it lets us know who the idiots amongst us are.


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Offline jolly22

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Re: Aces High 3 (Theoretically)
« Reply #71 on: January 24, 2010, 08:08:17 AM »
HTC are you taking all this is???

 :aok

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Offline waystin2

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Re: Aces High 3 (Theoretically)
« Reply #72 on: January 24, 2010, 01:12:44 PM »


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.

HTC is one of the most customer focused companies I have ever dealt with for an online game.  They do listen, and they do try to keep it playable for the wide range of computers and connection speeds that their customer base has.  I suggest some research on your part about these issues and you will find it to be true. :aok
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Offline Ruler2

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Re: Aces High 3 (Theoretically)
« Reply #73 on: January 24, 2010, 05:56:37 PM »
My Ar234C-3 with front mounted guns...it wasn't in service, but so what? :)

Silly Spikes, you know more than well that it's MY Ar234C  :D

Offline GlassJaw

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Re: Aces High 3 (Theoretically)
« Reply #74 on: January 25, 2010, 04:32:20 PM »
Oh, I forgot one... Napalm, along with buildings and trees that burn!