Author Topic: Lets have mine fields in the game  (Read 1594 times)

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: Lets have mine fields in the game
« Reply #45 on: February 22, 2010, 10:27:30 AM »
Read thread title, first thought:  No.  Not player controlled = random event = not fun.

Read original post, second thought:  Yes.  Dweebery = Whirble on runway waiting for planes to spawn = not fun.

In favor.

+1

I think ords being too soft makes this problem worse. I started a new thread on that subject.
Who is John Galt?

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Lets have mine fields in the game
« Reply #46 on: February 22, 2010, 11:47:04 AM »
Does he count?

(Image removed from quote.)

Now I'm just wasting my Sunday!! lol

LOL.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Lets have mine fields in the game
« Reply #47 on: February 22, 2010, 11:51:33 AM »
Getting killed by field ack is a random event...getting killed by puffy ack is an even bigger random event...mines would be a good idea, say big enough to kill a Jeep and track a tank...on the other hand, ditching your plane near the field could be a problem.

+/- 1 depending on how it would be done.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline druski85

  • Silver Member
  • ****
  • Posts: 1212
Re: Lets have mine fields in the game
« Reply #48 on: February 22, 2010, 11:59:15 AM »
Eh, I'd have to give a -1 to mines.

However, adding a Sherman Crab with flail would be really, really fun for other purposes.  Imagine how much you could annoy squaddies or spawn-camping teammates with that thing whipping away at their silent, hiding, ambush-ready tiger.   :lol

Also I'm sure you could make some awesome special events with it.  1 Jeep, 20 Crab Shermans, and an enclosed space.  Winner is whomever can stay alive longest in the jeep.   :aok

Offline Ruler2

  • Silver Member
  • ****
  • Posts: 923
Re: Lets have mine fields in the game
« Reply #49 on: February 22, 2010, 03:24:19 PM »
Is a 10' wall around the fields too much to ask for?  :bolt:(Image removed from quote.)

If they could be shelled or bombed down  with gates for friendly gvs to enter/exit, no, I'd be up for that!

Offline lyric1

  • Skinner Team
  • Plutonium Member
  • *******
  • Posts: 10633
Re: Lets have mine fields in the game
« Reply #50 on: February 22, 2010, 04:35:13 PM »
It would be a reason to introduce the mine clearing Sherman Crab though:

(Image removed from quote.)

In Action:

(Image removed from quote.)

Maybe get perks and damage points for every mine destroyed.
Only reason I would want this is after I take out his gun & track him I can turn that on & pound his GV until he can't take the sound of it & towers out.

Offline 1carbine

  • Copper Member
  • **
  • Posts: 237
Re: Lets have mine fields in the game
« Reply #51 on: February 22, 2010, 04:39:59 PM »
Maybe in a scenario for a reenactment but in the game no.
Obama is the Energizer bunny of fail.

_|o[____]o
[1---L-OllllllO-
()_)()_)=°°=)_)

Offline Ruler2

  • Silver Member
  • ****
  • Posts: 923
Re: Lets have mine fields in the game
« Reply #52 on: February 22, 2010, 06:44:38 PM »
Eh, I'd have to give a -1 to mines.

However, adding a Sherman Crab with flail would be really, really fun for other purposes.  Imagine how much you could annoy squaddies or spawn-camping teammates with that thing whipping away at their silent, hiding, ambush-ready tiger.   :lol

Also I'm sure you could make some awesome special events with it.  1 Jeep, 20 Crab Shermans, and an enclosed space.  Winner is whomever can stay alive longest in the jeep.   :aok


:x gimme! That would be awesome! just drive up to a parked plane about to roll and shred his butt into metal-confetti!

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8566
Re: Lets have mine fields in the game
« Reply #53 on: February 22, 2010, 08:34:31 PM »
I'd like to vulch with one  :devil
Lighten up Francis

Offline THRASH99

  • Copper Member
  • **
  • Posts: 271
Re: Lets have mine fields in the game
« Reply #54 on: February 23, 2010, 06:47:54 PM »
I say it's a good idea, but if you want to add mine fields, then HTC better add infantry mode for the 10th time I've suggested. It makes no sense to have them if there isn't any infantry involved.

Jokers Jokers
"CAN'T TALK NOW.....GOTTA SHOOT!" - Dan Zoernig
"Masters of the Air" Scenario - 56th FG

Offline saantana

  • Nickel Member
  • ***
  • Posts: 763
      • Dywizjon 308
Re: Lets have mine fields in the game
« Reply #55 on: February 26, 2010, 09:53:20 AM »
This is the most original idea I've seen in a long time, apart from my ideas.   ;)
Saantana
308 Polish Squadron RAF
http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"