Author Topic: New computer bugs  (Read 428 times)

Offline WWM

  • Copper Member
  • **
  • Posts: 278
New computer bugs
« on: February 19, 2010, 12:22:23 AM »
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.091208-2036)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: Phoenix - Award BIOS v6.00PG
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+,  MMX,  3DNow (2 CPUs), ~2.2GHz
             Memory: 3072MB RAM
          Page File: 212MB used, 4745MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
        Sound Tab 1: DirectSound test results: All tests were successful.
          Music Tab: DirectMusic test results: All tests were successful.
          Input Tab: No problems found.
        Network Tab: No problems found. DirectPlay test results: The tests were cancelled before completing.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9600 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 9600 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0622&SUBSYS_C8613842&REV_A1
   Display Memory: 512.0 MB
     Current Mode: 1600 x 900 (32 bit) (60Hz)
          Monitor: HP 2009 Series Wide LCD Monitor
  Monitor Max Res: 1600,900
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9621 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 1/11/2010 22:03:33, 6359168 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 1/11/2010 22:03:33, 10276768 bytes
Device Identifier: {D7B71E3E-4562-11CF-677E-6AE800C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0622
        SubSys ID: 0xC8613842
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: All tests were successful.
 D3D7 Test Result: All tests were successful.
 D3D8 Test Result: All tests were successful.
 D3D9 Test Result: All tests were successful.

-------------
Sound Devices
-------------
            Description: Realtek AC97 Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_812A1043&REV_A2
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ALCXWDM.SYS
         Driver Version: 5.10.0000.5750 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/17/2004 05:05:38, 2297664 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Standard
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 25, 24
 Static/Strm HW 3D Bufs: 25, 24
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: All tests were successful.

---------------------
Sound Capture Devices
---------------------
            Description: Realtek AC97 Audio
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ALCXWDM.SYS
         Driver Version: 5.10.0000.5750 (English)
      Driver Attributes: Final Retail
          Date and Size: 11/17/2004 05:05:38, 2297664 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF


   Also video cotrol panel says :
antialiasing mode set to appliction controlled
antialiasing Gamma correction -- On (?)
antialsing trasparency --- Off (?)
Maximum pre-rendered frames --- "3"  options of 0 to 8
milti-display/mixed GPU acceleration is "multiple display performance mode"    have options of "single display" and "compatable performance"
Texture filtering anisoptropic sample optimazation is -- off
Texture filtering negative LOD bias -- "allow"
Texture filtering quality -- "Quality"
Texture filtering trilinear optimazation -- "on"
threaded optimization is -- "auto"
Triple buffering --- "off"
verticle sync  --- "use the 3d app setting" with options of force on or force off

     Game is playing good but I've had 1 freeze (had to hard reboot) and several times when I go to the tower or hanger with the clipboard up all of the sudden the terrain will get dark - stars come out and bases disappear from the clipboard.  I can still highlight options on the clipboard and quit the game from the clipboard and it goes to the initial start-up screen but the clipboard does not appear so I can "quit" and I have to close out using alt F4 then restart the game. 

I can post the rest of the dxdiag if you need to see it.

Any ideas or tweaks will be appriciated.


Warren M
Jay12

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: New computer bugs
« Reply #1 on: February 19, 2010, 03:58:37 AM »
Everything should be OFF or set to Application controlled with the few exceptions below.

antialiasing Gamma correction -- On (?)  Off
antialsing trasparency --- Off (?)
Maximum pre-rendered frames --- "3"  options of 0 to 8  0
milti-display/mixed GPU acceleration is "multiple display performance mode"    have options of "single display" and "compatable performance" Single display performance mode
Texture filtering anisoptropic sample optimazation is -- off
Texture filtering negative LOD bias -- "allow" Clamp
Texture filtering quality -- "Quality"
Texture filtering trilinear optimazation -- "on" Off
threaded optimization is -- "auto"
Triple buffering --- "off"
verticle sync  --- "use the 3d app setting" with options of force on or force off Force On (only if it isnt already coming on)

I dont know if your using SLI or not but SLI will permanently disable VSync (bad) with XP and the latest gen drivers. There may be some 'unofficial' drivers out there that fix this.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline WWM

  • Copper Member
  • **
  • Posts: 278
Re: New computer bugs
« Reply #2 on: February 19, 2010, 03:42:01 PM »
Thanks Chalenge.  I'm not sure of the SLi.  I'll show this post to a friend that built the computer and see if he knows....  or is there an easy way I can check?

Is this a pretty good system?  I know the game looks entirely different then what it used to on my old crappy laptop.
Jay12

Offline TequilaChaser

  • AH Training Corps - Retired
  • Plutonium Member
  • *******
  • Posts: 10173
      • The Damned - founded by Ptero in 1988
Re: New computer bugs
« Reply #3 on: February 19, 2010, 03:49:53 PM »
was you having this problem before your recently updated Video Driver?

Quote
Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9621 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 1/11/2010 22:03:33, 6359168 bytes

you might want to roll this driver back to the one had previous to updating this one, if you was not having these current problems....

just an idea

hope this helps
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline WWM

  • Copper Member
  • **
  • Posts: 278
Re: New computer bugs
« Reply #4 on: February 19, 2010, 03:53:38 PM »
I just got it yesterday and started playing.  A friend built it for me, so this was the first run.    Thanks TC and good to see you again.
Jay12

Offline TequilaChaser

  • AH Training Corps - Retired
  • Plutonium Member
  • *******
  • Posts: 10173
      • The Damned - founded by Ptero in 1988
Re: New computer bugs
« Reply #5 on: February 19, 2010, 04:02:39 PM »
I just got it yesterday and started playing.  A friend built it for me, so this was the first run.    Thanks TC and good to see you again.

IF it is a freshly built PC, he may have downloaded the most up to date driver offered for your videocard...... I would ask others who have this card in Aces High, which Video Driver Version, they are using...... just because their might be a new version out, does not mean it will be better in Aces High or any other game for that matter

I am sorry I can not offer you much more than that, I have very limited knowledge of Nvidia Video Cards / Driver issues.....

Good to see you also  :cheers:
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: New computer bugs
« Reply #6 on: February 19, 2010, 04:22:29 PM »
I would first try the 190.38 drivers from NVidia.

If the problem persists, I would try disabling the "Detailed Terrain" option in the "Options->Graphic Details->Advanced" panel.

If the problem stills persists, then set the "Maximum Texture Size" in the games "Video Settings" to 256.

if the problem still persists, I would be concerned with power or heat issues.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline WWM

  • Copper Member
  • **
  • Posts: 278
Re: New computer bugs
« Reply #7 on: February 19, 2010, 08:37:46 PM »
I set it the way Challenge had listed, defragged (needed it) and turned off water reflection.  It is running fine so far.  59fps with detail terrain and water.  looks and runs good for me.

Thanks
Jay12