I have alot of questions I've been meaning to ask for quite some time now, on how the ammo/damage model works. If you'd be willing to answer some, I've lumped them
There's been so many gun debates in the past, some downright silly (and I'm undoubtedly included) do to comparisons of actual ammunition vs AH ammunition with little information on how some of the key real-world variables work within AH. I'm sure a few of these can't be answered for good reasons, but I'd be estatic if you can at least elaborate on a few

It's a bombardment I know...but anyway, here goes...
I'm aware that mixed ammuntion loads modeled (well, simulated) in AH. However, what exactly goes into mixed ammo? Are they the best qualities from each rounds type?
As far as that goes, are precentage types worked in as well? Say 1:3 on the German mine shell or 1:5 for tracers in US guns (assuming that AP/I = tracer and the other types are AP and Ball). Since these shells wouldn't come in the same percentage as the other rounds (er other then 1:1 ratio) do they somehow have a damage/effect divider to compensate?
How are guns that only have a single ammunition types compensated against those with mixed (if they are at all)? While a gun like the Mk 108 really wouldn't need it, it wouldn't be equal to other guns, say the MG 151 that has all types modeled so that a simulated hit of 2 or 3 different ammo types versus the single kinetic and chemical energy of a single Mk 108 30mm mine round. While the damage the 108 is capable of inflicting is great, proportionally it would appear to be off if no compensation was added.
On proportionality, how do the following work out in AH? The M2 Browning .50 cal versus the M2 Hispano 20mm. I'll assume the .50 cal has Ball, AP, and Tracer/AP/I, and that the Hispano has AP, HE, Tracer/AP/I attributes in the mixed belt. I've never heard M2 20mm AP/HE mentioned as being modeled in AH so I will exclude it.
As this goes, both have their historic capability of differing ammuntion types. But, the M2 .50 cal has considerably smaller differences between each ammo type, in comparison to any of the cannons. The M2 20mm of course has are more notable difference in muzzle speed and destructive power between shell types...the resulting combined effect would seem to incrediably favor the cannons because of KE vs Chemical energy for each cannon shell type, especially for combined energy upon impact.
So are there any proportional adjustments made to include both the simulated mixed belt and still bring it into scope with guns with less variation in ammo type? That is to say out side of total effect (all ammuntion used) as done in the hanger tests.
How do the bomber guns work in regard to the damage models -- that is, does each hit equal one round, or a round from each gun capable of firing, or do they simply have multiplied power for lag reasons?
Also, are all guns universal in modeling regardless of mount? For example, bomber .50 cal vs fighter .50 cal vs vehicle .50 cal mounts.
And one thing that would help alot are the the gun types and a list of of shell types that went into their modeling (not all figures or and specifcs because that can generally be inferred from analysis of AH in context of what rounds went into each guns ammo model)
A note...I find it amazing that mixed ammo worked out as well as it has...when I was going over historic vs AH varibles for ammo load outs there truely horrendus varibles, and without careful selection of which ones to include some guns would certainly be a little more then unbalancing. So kudos for actually adding the effect and keeping the guns for the most part in proportionality with each other without having a total fubar situation

- Bessy