Author Topic: I see some problems with WW1  (Read 5741 times)

Offline fudgums

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Re: I see some problems with WW1
« Reply #15 on: March 14, 2010, 09:00:35 AM »
Major hoarding in WW1 arenas. 4 on 1 is the new thing now apparently. We need a way to strictly enforce even numbers in the air. And what is with this 5 minute wait to switch countries? What good does that do?

I'd rather fight a 4 on 1 than fly with a horde. Because in most times I get shot down, but I can usually fight myself out with my DrI.
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Offline Skuzzy

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Re: I see some problems with WW1
« Reply #16 on: March 14, 2010, 09:06:15 AM »
I have a few ways I approach things.

1)  I'll fly to the fringe of the mob and see if anyone will come out and play.  All the while, I look for anyone being ganged up on.  If I see a teammate being ganged, I dive right on over to help out.

2)  I'll just go right for the center of the pack, with the goal of flying through it all and then reversing on the mob and see what is available.

3)  I'll tap dance around just causing folks to break off an attack on a teammate to give him/her an oppertunity to get the advantage back.

All good fun to me, but then again, I am a horrible pilot.

Hey Lusche, next time you get 4 guys out there to try one-on-one, why not ask they are willing to split up and wing in a 2 on 2?  Just a thought.
« Last Edit: March 14, 2010, 09:10:44 AM by Skuzzy »
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Offline The Fugitive

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Re: I see some problems with WW1
« Reply #17 on: March 14, 2010, 09:35:15 AM »
I had a bunch of good fights in WWI last night. Went off to no-mans land away from the furball and had a bunch of fights. A few times 3-4 "teammates" would come out to see what was up, but they were good and stayed out of the fights when I asked them to. I think those that like 1 vs 1 will learn to swing out wide and let the the untrained masses have the furballs.  Dweebs will be dweebs, and those players that don't think they can win a 1 vs 1, or score is too important will never learn, and never police themselves. The rest of us can find some good fights out in the weeds so to speak.

Fight on !  :aok

Offline gyrene81

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Re: I see some problems with WW1
« Reply #18 on: March 14, 2010, 09:42:01 AM »
See Rule #6
« Last Edit: March 14, 2010, 05:56:29 PM by Skuzzy »
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Offline The Fugitive

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Re: I see some problems with WW1
« Reply #19 on: March 14, 2010, 09:59:28 AM »
See Rule #6
« Last Edit: March 14, 2010, 05:56:39 PM by Skuzzy »

Offline gyrene81

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Re: I see some problems with WW1
« Reply #20 on: March 14, 2010, 10:03:18 AM »
Those of us that are into fighting look forward to seeing these arenas turn into the type of game we use to have.... fights! Fights where people will respect you enough to stay out of your fight when asked to do so that you can have that 1 vs 1.
Now that makes more sense than the other "name calling" post sir...  :salute



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« Last Edit: March 14, 2010, 10:04:51 AM by gyrene81 »
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Offline Lusche

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Re: I see some problems with WW1
« Reply #21 on: March 14, 2010, 10:13:04 AM »
Hey Lusche, next time you get 4 guys out there to try one-on-one, why not ask they are willing to split up and wing in a 2 on 2?  Just a thought.

Difficult to split up into 2-2 with 1 guy on one country, and 4 on a second country (who came to me after I already asked for a 1-1)... especially when I can't take my had from the stick to type  ;)
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Offline uptown

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Re: I see some problems with WW1
« Reply #22 on: March 14, 2010, 10:24:54 AM »
What i've been seeing is folks not talking to each other. Atleast not on range channel. No check6s make all the difference in the world when it comes to making the furball yours. Commucation is a big factor. I don't see alot of it.
Alot of players are just not using their heads. I'll see 5 guys swoop in on 1 lone con while 10 more with alt are 1k away. Then they get fixated on him and get themselves picked. I've seen guys break off from a fight to go shot the ditched plane :rolleyes:
Most all my deaths in this game can be attributed to my mistakes. And i'm sure that's true with all of us.

Go to the edges of the furball and don't get in too deep until you have some kind of help. Get in, get out. Don't get fixated on one guy.
I think if you tryed that approach you'd have more success and fun.

Furballs are really fun if you fly with guys that can shot straight, communicate, and be smart.





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Offline BaldEagl

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Re: I see some problems with WW1
« Reply #23 on: March 14, 2010, 10:54:26 AM »
Go to the edges of the furball and don't get in too deep until you have some kind of help. Get in, get out. Don't get fixated on one guy.
I think if you tryed that approach you'd have more success and fun.

Last night that's all there was.  Two masses of planes on either side of the river waiting for someone to fly across so they could all go after him.  So your choice was wait and help gang the guy who crossed or go into the sea of red alone.

It was a lot more fun the first night when the seas were colliding into a big furball.
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Offline bj229r

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Re: I see some problems with WW1
« Reply #24 on: March 14, 2010, 11:04:14 AM »
Last night that's all there was.  Two masses of planes on either side of the river waiting for someone to fly across so they could all go after him.  So your choice was wait and help gang the guy who crossed or go into the sea of red alone.

It was a lot more fun the first night when the seas were colliding into a big furball.
That was my sense as well, though I expect it will change over time. I consistently found that I could spend a MAXimum of 2 seconds trying to line up and shoot a target before bullets started hitting me from behind....finally started doing some sort of radical maneuver after every burst without looking back, as it was safe to assume someone was about to pop me. I'm kind of over it for the time being, dunno. Had lots of fun getting kilt by Lute and Karaya in MA later on ;)
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Offline R 105

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Re: I see some problems with WW1
« Reply #25 on: March 14, 2010, 11:23:39 AM »
Well what if we had only three bases not four. A Rook Bishop and Knight base then no one country can all go to one base and horde up. Maybe there is a technical reason for the four bases as I noticed a plane say from the Rook side can fly to a Bishop base or take off at the other base for the Knights. Maybe that was to try to get folks to fly to the center of the map and fight. This is not like the DA at all. Here in WWI all the planes are about the same in performance and there is no F-3 mode option. In the DA everyone seams to be in a perk plane in F-3 mode spraying the sky with cannons like a garden hose. That is how they make the fantastic deflection shots. I never understood why anyone would want to do that as it help you not at all to hone your MA skills but if kills is all you want well F-3 mode is the ticket. I like Agent360s idea about a flag type capture or map win. By putting up an object to capture and defend maybe it will change how we use the planes or not. As for WWI, way to go HT this has been great fun and nice job on the planes.

Offline DjFlyBoy

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Re: I see some problems with WW1
« Reply #26 on: March 14, 2010, 11:45:54 AM »
I my self like to be in the middle of a horde because its good SA practice. And It Funny to watch 6 guys auger trying to kill you when you out fly them. 


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Offline mechanic

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Re: I see some problems with WW1
« Reply #27 on: March 14, 2010, 12:14:37 PM »
Furballing and 1 on 1 are two very different aspects of this game.

It is wise to become proficient in both if you wish to enjoy yourself in whatever circumstance you find yourself.

It is not wise to proclaim one or the other 'untrained masses' or some other derogatory term just because you fail to succede in one or the other.

 :salute
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Offline CptTrips

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Re: I see some problems with WW1
« Reply #28 on: March 14, 2010, 12:29:48 PM »
Well, I could write a whole tome on what direction I think the WWI arena should move.  But I don't want to get into that right now.  ;)


In the short term there are 2, maybe 3 changes that I think would make a big difference:

1.  I think a lot of the problem is due to the fundamental base layout approach.  I think HTC missed out on leveraging their destabilizing triad balancing scheme that I think works actually pretty well in the MA.  the current WWI arena design essentially becomes a series of 2 country wars.  That will always lead to an eventual imbalance that will self reinforce.  The third team is not easily within reach to perturb the trend.  The furball lake in the DA is really a better arrangement.  All 3 countries are within reach of each other simultaneously.  If one country has too many numbers, usually the other 2 countries will gang them, thus evening things out.  Its a self balancing design.   What I'd like to see is a small map(but maybe a bit bigger than current).  Distributed around the map are triad clusters of rook,knit,bish bases.  A trench system between bases (ditch on your side of the trenches and its a ditch not a kill).  The clusters of bases are separated by enough distance to discourage crossovers, or perhaps a line of ack-o-death.  Something like:



2.  The ack-o-death chicks need to be nudged out of their nest.  It was a fact of life in WWI that sometimes AAA got confused and accidentally fired on friendly AC.  There was no radio to call them off.  I propose that from the time you are wheels up, a timer is started.  The timer is about 1.5x as long as the slowest plane would need to exit the ack area in a straight line.  If you loiter in the ack zone longer than that, you start running the risk of be fired on by your own ack.  The longer you hug ack,  the more your own ack starts firing on you.  The timer doesn't reset until you have died and re-up, or until you have been out of the ack zone some reasonable amount of time.  If you step out and back in real quick, you will still get fired on.


3.  I'd still like the option to raid and strafe fields.  It should be hard and dangerous, but not impossible.


(edit:  thinking on it further, I guess if you have #2 you don't need #3 and visa verca)


Just my $0.02,

Wab
 



« Last Edit: March 14, 2010, 01:43:36 PM by AKWabbit »
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Offline The Fugitive

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Re: I see some problems with WW1
« Reply #29 on: March 14, 2010, 01:03:24 PM »
Furballing and 1 on 1 are two very different aspects of this game.

It is wise to become proficient in both if you wish to enjoy yourself in whatever circumstance you find yourself.

It is not wise to proclaim one or the other 'untrained masses' or some other derogatory term just because you fail to succede in one or the other.

 :salute

Understood, however you have to admit the majority of those in a furball are there because they need the protection the numbers give. There rest are those who like to kill dweebs  :D