I said ... "which is just about as deadly as the Spit 16" ... key word "about".
I spent years in the Spit V and for the life of me, I don't remember it's roll rate as being poor ... at least for the type of fights I got into ... it was it's roll rate that won many fights for me.
Standing on "about" isn't exactly a muscular retort. My opinion of "deadly" is subjective. Your opinion of "deadly" is subjective.
The 16's superiority in rate of roll, when compared to all other Spitfires, is not subjective.
Take your Spit 5 up for a few sorties and then take a Spit 16 up for a few sorties. You tell me which one can change direction on the blink of an eye.
Don't mistakenly construe my argument to be a whine. Ive been around here far too long to waste my time putting any real effort into arguing this subject with perk/unperk as the point of interest.
The fact of the matter is simple; whereas every other airplane in the game has at *least* one weakness - something that it is just God-awful at performing - the Spitfire 16 does not.
Climb, dive, E-retention, initial turn, sustained turn, weapons package, visibility, rate of roll.
The 16 is the *only* cartoon aircraft in the game which allows you to check "All of the above."
The guy behind the monitor is the only potential weakness and, frankly speaking, if you have been playing for more than about six months, there is really no excuse for being killed in one.