Author Topic: well done  (Read 1224 times)

Offline gyrene81

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Re: well done
« Reply #15 on: March 20, 2010, 12:02:51 AM »
well done by ending the arena capping and in the ww1 arena.  i was really close to cancelling my subscription
Just keep that in mind when the caps return...could be as soon as 2 weeks.  :D
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Sunka

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Re: well done
« Reply #16 on: March 20, 2010, 04:24:03 AM »
I don't care what you think. You wrote you couldn't find any argument FOR split arenas. Since the arenas ARE split there's no reason to argue FOR it. I was just stating fact. I'm sorry it offends you so.

Edit: I went to the trouble of finding Hitechs post on the reason the LW arenas are split. If you'd care to remind yourselves or for the newer players that don't know, it's Reply #372 June 15, 2009. It was a banner thread. 32 pages of unforgettable diatribe and one PNG.
Your very argumentative.Peace man i said nothing about anything.Did i kick your dog? :angel:

And don't worry friend,i don't think i could be offended in anyway about what most including you think.
« Last Edit: March 20, 2010, 04:26:16 AM by Sunka »
Someday the mountain might getem but the law nvr will. http://www.youtube.com/watch?v=SP5EkvOGMCs

Offline The Fugitive

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Re: well done
« Reply #17 on: March 20, 2010, 09:41:13 AM »
It's all relative to map size. 200 players on a large map is a terrible thing for trying to actually find a fight. But the same 200 on a small map can be a lot of fun.

I really hate caps on the large maps, but don't really have a problem with them when the map is a smaller one.


No it has nothing to do with the numbers of people in an arena, it has to do with the style of play of those people.

When the large maps first came out you could find battles all over the map, all along the fronts. Each squad would try and grab a base, and opposing squads would defend them. 7 vs 10 and such were the norm.

Todays squads are "clans" and have nothing to do with being a "squad" Most just join up because they like the name, or want to be one of the "crowd".

Squads use to work as groups using tactics and strategies to execute missions. Squads use to recruit to have a few good fighter jocks, a few good buff pilots and a few good GVers, rounding out the rest as fillers/trainees. They worked on approach vectors, were to drop what size bomb to get the most out of each bomb. They practiced these plans and attacks, as well as figuring out how to counter them should someone else use the plans against them.

Picture it like a football game. Plans were made and executed. Opponents were IDed and weaknesses were exploited. Today one team comes ready to play, the other brings three times the number of players, doesn't make a plan, doesn't care who the other team is or what their weakness are, they just roll over it with pure numbers throwing away "bodies" in the name of the quick "win".

Old days on a big map was 10 decent little fights going on across the fronts, today its just a single battle full of nothing but HOin, pickin, and hording.

Offline Ghastly

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Re: well done
« Reply #18 on: March 20, 2010, 09:43:54 AM »
 Besides, people won't complain about the the lack of caps directly - they would complain about the other negative game play aspects that the caps were introduced to mitigate.  

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Offline Nemisis

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Re: well done
« Reply #19 on: March 20, 2010, 01:25:07 PM »
Fugitive is right, the only difference between most squads and a hoard on the same vox is you don't see "of *squads name*" when you land in as parto of a hoard. Squads have devolved from teams, through missions, and on to hoards.
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Offline palef

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Re: well done
« Reply #20 on: March 20, 2010, 01:32:45 PM »
You are allowed. It works the other way around doesn't it? Your squaddies fly with you.

I don't see why 10-15 squaddies should have to change arena because of me, and reduce their enjoyment by moving to a probably already unbalanced and under-populated arena. We don't change sides to avoid the potential to shoot (or in my case most likely be shot down) down squaddies accidentally.

I've turned up for Squad "Nights" (which are in the middle of the day for me and require some organisation on my part) to find that the arena cap for the arena they are in never drops below a level required for me to get in. This usually relates to the busiest weekend period.

I'm tired of the pat answers supporting arena caps which don't work and prevent friends from hanging out in the cartoon skies together.
Retired

Offline BiPoLaR

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Re: well done
« Reply #21 on: March 20, 2010, 06:26:15 PM »
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14