Ardy like to see film of one of your "Rolling Scissors pulling in flaps to get over the top" moves that just don't seem right
I don't have a fight on film but I went into the TA and did two stall tests that hopefully exemplify what I'm talking about. In the video the first time I do a stall with no flaps, the second time with flaps. You will notice that the second time, the plane recovers with the nose pointed down at about a 45 degree angle, instead of the nose being at a 90 degree angle.
If this was a scissors fight where I'm trying to bleed the other guy out of e by making each vertical turn slightly larger than the last, while also forcing or preventing an overshoot, I want the 'top' part of the scissors to be as tight as possible and the downward and upward parts of the rolling scissors to be a steep as possible to reduce my 'forward' motion as much as possible (aka the vector that the barrel roll is around). Also, by not using flaps at the top, I have less drag going up, so I am able to climb just a little bit longer than if I had my flaps deployed.
If I were to have my flaps out at the top in this kind of fight, I would have to correct for the nose dropping at a 45 degree angle by pushing my stick down, making my motions less smooth.
http://www.mediafire.com/file/jmdmt0uftom/test_example.ahfAlso, as a side note, you don't always have to do a barrel roll in a scissors, as Sunsfan & Grizz have pointed out in another posts, there are several other moves that can be done such as a hammer head in the opposite direction of the forward vector of the scissors or a move some call the 'cobra' where you point your nose straight up and hold it there, and unlike my films, you make the plane stall while keeping the wings from rolling. This can be done by giving rudder (and tons of practice) to keep one wing tip from stalling before the other wing tip.