I would also like to see a change in the effects or relations for the individual strats within a megastrat. I think they repopulate too fast. Don't get me wrong, I don't want to make it TOO easy to totally pork a zone or anything, I just think that the effort needed to pork (let's say) radar totally hinges on the way troops and city are porked. Apparently you need to pork the training facility FIRST, because it resupplies the city, THEN pork the entire center of the megastrat (the island) to totally stop resupplying of other strats. THEN, and only then, can you actually hit what you want and have it stay down.
It seems to me this whole interaction could be re-thought. I would think the cities should control the resupply of the strats, the strats control the resupply of the same things they represent on distant fields. So troops should not have anything to do with resupply, IMO. That should be entirely linked to the city. The troops strat should relate to the downtime/reup time of troops and supplies available at fields, but IMO not have anything to do with other strats.
It's all an arbitrary selection of game rules, I understand, but I think with the way we're changing strat (for the better!) that we need to rework how it all interacts.
Like before towns at fields we just had a maproom in the center of the airfield somewhere. We got towns, so the way capture works totally changed. I'm thinking the strat should evolve as well. Into what, I don't know, but evolve nonetheless.