You're way off target there, Drone, and sounding somewhat defensive.
First, read the original post. He's referring to perks. Not "name in lights" damage points. Even as it is now, you don't get multipliers on damage points for landing, ditching, bailing... The points are what they are. Same as hit % in fighters, it's a stat and doesn't change.
Second, you're implying I'm a "furballer" type. I am not.
I enjoy flying bombers and hunting them as much as the next guy. Used to be (before the arena split) 80% of my kills every tour were B-24s.
"if, as a bomber, you spend a good chunk of time over enemy airspace, bomb some target that is worth some sort of pointage, then return to base, you should receive more reward than spending less time over enemy airspace to hit the same type of target."
Tell me this: Why is loitering in enemy territory worthy of more points? Why is flying an hour more comendable than flying half an hour?
I've flown 1.5 hour sorties in a single C202 before (hotpad ftw). Does that mean I should get 8 kills added to my "name in lights" even though I earned only 5? Does that mean I get more perks than the P-51 pilot who flew 5 sorties in the same time frame, getting 12 kills, even though he flew to a fight, flew back and landed safely every time?
Time, per se, is a useless way of rewarding people in games. In most games I see that have some sort of reward/achievment for extra time spent, I have seen the emergence of folks that just sit around waiting for it.
In BF2, for example, you get little awards for "10 hours spent as medic" or "24 hours spent in an aircraft" and then you get these servers popping up all over where folks spawn, and then leave their computer. The server boots you if you move from your spawn.
The same will happen in AH. You will get folks avoiding fights just trying to sneak around and earn the points.
It does not encourage more gameplay, and it does not benefit anybody.
It's free perks for no actual accomplishment.