Author Topic: Bridges  (Read 567 times)

Offline JunkyII

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Bridges
« on: April 08, 2010, 03:31:47 AM »
That are capturable, been asked acouple times but this would create awesome GV fights  :rock :rock

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Offline RipChord929

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Re: Bridges
« Reply #1 on: April 08, 2010, 06:27:15 AM »
Sure, would be a GREAT add to the game... But capturable, AND destroyable..

I love the scene in the Movie, "A Bridge Too Far", when the US Paratroopers are running up the road to the Son bridge, so close they can taste it!  Then the Germans blow it up in their face! LOL!   The guy in command, stands there on the bridge approach, with the water from the blast cascading down on him, and says "Shhhhh*******t!  One of the best scenes in the entire flick..

Another great scene is the river assault, when the US Para's are successful.. And the German in charge is tellin his guy to bang away on the det box, over ond over, no BOOM!.. You know he is got to be thinking the same thing, Sch*******sse! LOL!

It would be a heartbreaker either way!

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Offline Martyn

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Re: Bridges
« Reply #2 on: April 08, 2010, 06:55:22 AM »
...and a co-ordinated JABO mission to take down bridges, isolating a field just before an assault. Neat    :rock :rock :rock
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline waystin2

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Re: Bridges
« Reply #3 on: April 08, 2010, 12:30:11 PM »
I am all for bridges!  Put something worth getting to on either side and let the fun begin! :aok
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Offline RaptorL

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Re: Bridges
« Reply #4 on: April 08, 2010, 01:43:01 PM »
How about as well to bridges we put in dirt roads, highways (not modern highways, old WW2 highways) that connect to bases, cities. town, and villages that go through dense forest, open planes, rolling hills, and mountain paths. These roads would also have choke points, where movement of ground forces could be haulted temporally by nme attacks.



Offline Jayhawk

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Re: Bridges
« Reply #5 on: April 08, 2010, 01:43:55 PM »
Oh I can hear the GVers whine now.

"Thanks bombers for killing the GV fight, why don't you go bomb strat or something and let us fight"

 :neener:

That being said +1, there have been some real good ideas regarding bridges, rivers, etc. that would add more depth to the game.
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Offline gyrene81

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Re: Bridges
« Reply #6 on: April 08, 2010, 01:46:56 PM »
Just have to wonder though...how many bridges would be too far?
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Offline ACE

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Re: Bridges
« Reply #7 on: April 08, 2010, 03:38:32 PM »
 :aok
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Offline jay

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Re: Bridges
« Reply #8 on: April 08, 2010, 03:54:53 PM »
i cant remember where the link is but someone made a great example of why bridges should be in game
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Offline Plawranc

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Re: Bridges
« Reply #9 on: April 08, 2010, 06:07:39 PM »
Just have to wonder though...how many bridges would be too far?

Beat me too it AGAIN Gyrene  :furious

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Offline horble

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Re: Bridges
« Reply #10 on: April 08, 2010, 06:08:28 PM »
Just have to wonder though...how many bridges would be too far?

Oooh, that's a groanworthy one  :D
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