Author Topic: Torque and Spin models need work  (Read 281 times)

Offline flakbait

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Torque and Spin models need work
« on: October 17, 2000, 10:58:00 PM »
I've posted in another thread that it's simply too easy to pull out of a spin. 2 turns and I'm out, diving away; with WEP I can zoom above my original altitude. Yes, I have film. I'm going to test a few A/C first with film before posting them.

Torque is 3x normal? ROFLMAO! Nearly no rudder needed for get a Corsair off the ground. I've posted film in General of me doing a simulated carrier landing. Just a touch of rudder to keep straight as the plane accelerates. Once the tail lifted, I didn't need ANY rudder to hold straight.

Got my starboard engine shot out while flying in Luzon 2. Guess what; that P-38 has a pair of R-2800s! Based on the reaction from the aircraft when I throttled back for landing, it's got the Corsair's engines. Even the 109 needs little rudder input for takeoff.

Now I'm off to do some filming...




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Flakbait
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"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000

Offline juzz

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Torque and Spin models need work
« Reply #1 on: October 17, 2000, 11:21:00 PM »
Anyone still got the first public beta version? Now those were difficult takeoffs.

Offline flakbait

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Torque and Spin models need work
« Reply #2 on: October 17, 2000, 11:35:00 PM »
No kidding Juzz! Those were damn fun take offs!

Just did a short test and discovered something. Maybe HTC killed the torque for the benefit of new guys. After all, in the good old BETA days we actually had guys KILLED when trying to get up.

As for the spin models, I checked four A/C:

Zeke
109 G10
Corsair
109 G6

Only the 109s could get out of a spin in 3 turns, not 2 as I stated above. The Corsair required me to wait until the spin settled down before recovery. That was eight turns, still at least four below actual minimums. Joe Baugher's page on the Corsair states:

 
Quote
On 1 October the XF4U-1 made a flight for Stratford to Hartford with an average ground speed of 650km/h (404mph). It
was then the first US fighter to fly faster than 400mph. The XF4U-1 also had an excellent rate of climb. On the other hand,
the testing of the XF4U-1 revealed that some of the requirements of the US Navy would have to be rewritten. In full-power
dive tests speeds of up to 885km/h were achieved, but not without damage to the control surfaces and access panels, and in
one case, an engine failure. The spin recovery standards also had to be relaxed, as recovery from the required ten-turn spin
proved impossible without recourse to an anti-spin chute.

The Zeke didn't want to spin AT ALL! No matter how hard I tried, that darn thing refused to spin. So much for that test. The 109 spin films I'll have to find, since I kept hitting the film key during flight. Having a bashed finger sucks; it's hard to type, let alone fly!




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Flakbait
Delta 6's Flight School
"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000

Offline juzz

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Torque and Spin models need work
« Reply #3 on: October 17, 2000, 11:51:00 PM »
It doesn't make any sense to deliberately "turn down" the torque, since there is the auto-takeoff feature anyway.

Offline Vermillion

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Torque and Spin models need work
« Reply #4 on: October 18, 2000, 07:40:00 AM »
Now admittedly it varies from aircraft to aircraft.

But when I flew the AT-6 Texan a couple of years back, I spun the sucker at the top of an immelman.

I recovered in one complete turn, and I had never flown, let alone spun, this aircraft previously.

I just used the standard technique I learned flying online. I didn't even have to cut the throttle.

Its so funny to go back and watch the Video tape.  

Instructor Pilot: Ok now, at the top of the immelman you are gonna spin the aircraft and lose control. Just stay calm and its easy to recover.

Verm: No I'm not (laughing) *starts manuever*

And of course that damn plane spun right where he predicted it would  



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Offline indian

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Torque and Spin models need work
« Reply #5 on: October 18, 2000, 08:41:00 AM »
I thought torgue was doing ok but if you want to spin him go ahead!!!  


Offline juzz

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Torque and Spin models need work
« Reply #6 on: October 18, 2000, 08:42:00 AM »
What I want to know is if any of these WW2 planes should be able to do a stall-turn? I can't do it properly in AH. Hammerhead stalls don't work smoothly either, the plane invariably enters this odd flat spin as it flops over.  

Offline Dinger

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Torque and Spin models need work
« Reply #7 on: October 18, 2000, 09:51:00 AM »
Heck, pull the 205 into a tailslide, and you sit their powerless as the thing drops at least a thousand feet, then rights itself and flat spins at 100 mph straight down with the horizon level all the way in (or until you apply full down elevator trip).

Offline Jigster

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Torque and Spin models need work
« Reply #8 on: October 18, 2000, 09:03:00 PM »
Even in the G10 and Corsair, you can have those things down to stall speed, the horn blaring with the engine at idel, punch the throttle and wep, nary and sputter or twist...it just starts going up, with the slightest hint of torque.

I was shown once that a P-51 could dang near be torque rolled on takeoff if ya got stupid with it...wether the guy meant to do that or not I will never know  

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Torque and Spin models need work
« Reply #9 on: October 19, 2000, 12:37:00 AM »
Juzz you need to use the rudder to keep it from spinning.  Also you have to use the elevator to nudge it "over the top" before you get too slow or it will spin a little.