Author Topic: AI mission generator for AvA  (Read 3919 times)

Offline USRanger

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Re: AI mission generator for AvA
« Reply #15 on: April 07, 2010, 03:19:51 PM »
Just for information sake, the current AI only comes in plane form.  No GVs including LVTs.
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Offline Tilt

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Re: AI mission generator for AvA
« Reply #16 on: April 07, 2010, 04:35:46 PM »

2) Large groups of AI armored vehicles fought ground battles in North Africa and the Eastern front while players provided both air cover and ground attack.


This alone could make Eastern Front Scenarios a totally different experience.......... An AI driven ground war finely balanced (or finely inbalanced) "tipped" one way or the other (or accelerated or halted) by the influence of  players battling for air superiority and ground attack interdiction.
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Offline trap78

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Re: AI mission generator for AvA
« Reply #17 on: April 07, 2010, 05:25:21 PM »
Exactly Tilt.

Interdiction air groups could be tasked with locating and destroying AI ground convoys consisting of transport and armored vehicles. While their adversaries would be tasked with convoy defense. Convoys that get through would add points to their side’s score and possibly allow for some sort of resource advantage.

AI air transports could be targeted / protected in the supply role such as in the re-supply effort of the surrounded sixth army at Stalingrad.

At any rate it would be interesting to know the current status of an online AI mission generator. Then we could get some of idea where we’re at and how likely this is to be introduced into the game.

Offline gyrene81

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Re: AI mission generator for AvA
« Reply #18 on: April 08, 2010, 09:11:08 AM »
Just for information sake, the current AI only comes in plane form.  No GVs including LVTs.
I thought part of the reason the AI thing was being re-worked to include GV's...it would give special events a whole new dimension...especially if it were possible to make dynamic changes so that some element of surprise could be incorporated.
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Offline jimson

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Re: AI mission generator for AvA
« Reply #19 on: April 08, 2010, 10:53:31 AM »
I don't believe it would be beneficial to the MA's, but for special events and AvA it would allow some really interesting set-ups, especially if gv's were included.

The key is the effective combination of AI and human players.

I believe most wouldn't care for individual fighter combat against AI, but for large bomber formations, supply convoys, either by air ground or sea and for tank columns, it would allow the human players to engage in escort and interdiction.

I think it would be an ideal addition for historically immersive game play.
« Last Edit: April 08, 2010, 10:56:13 AM by jimson »

Offline USRanger

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Re: AI mission generator for AvA
« Reply #20 on: April 08, 2010, 03:13:00 PM »
I thought part of the reason the AI thing was being re-worked to include GV's...it would give special events a whole new dimension...especially if it were possible to make dynamic changes so that some element of surprise could be incorporated.

   I wasn't aware they were reworking it (which doesn't mean they aren't of course).  Here's the thing with our AI.  They have a hard time reacting with the ground.  AI can fly underground/through hills and come out the other side unscathed as long as they don't hit a tree or other object as they re-emerge.  So, could you imagine what it would take to program AI GVs to react to or avoid every single tree, rock, etc.?  Plus, AI route waypoints are are usually miles in length (minus rollout, takeoff, ect. waypoints).  I could not imagine the time it would take to "program" even one GV's mission when you would have to route it around every single tree in the area.  It would be really nice to have AI GVs, I just don't see HTC putting the time it would take to do all that instead of working on their core game.  Never know tho. :)

As for AI aircraft missions in the AvA, I say -> :pray <-
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Offline trap78

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Re: AI mission generator for AvA
« Reply #21 on: April 08, 2010, 04:08:40 PM »
Good info Ranger. I wasn't aware of the issues regarding AI GV's. At any rate an online AI mission generator for aircraft only would still be a good addition to the game.

Offline jimson

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Re: AI mission generator for AvA
« Reply #22 on: April 09, 2010, 08:22:03 AM »
  I wasn't aware they were reworking it (which doesn't mean they aren't of course).  

This is the announcement where the redevelopment of the CT AI mission system is mentioned http://bbs.hitechcreations.com/smf/index.php/topic,250755.0.html

No mention of gv's, which I can now see might be rather resource intensive to develop.

Still, so much could be done with aircraft alone.

Offline USRanger

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Re: AI mission generator for AvA
« Reply #23 on: April 09, 2010, 03:24:18 PM »
It would be pretty sweet, wouldn't it. :)
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Offline Chilli

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Re: AI mission generator for AvA
« Reply #24 on: April 09, 2010, 06:12:01 PM »
Ranger,

I think Trap might have been on to something, meaning we already have convoys, trains, and barges.   :headscratch:  Tanks and heavy armor rolling through the woods AI controlled (a much more difficult task).

Wouldn't it be easier or not to put scaled down versions of the train ack, or CV auto guns onto the above mentioned vehicles?  I love what you did with PTO harbor map, with gun placement.  (dangit when I lost my cpu, I lost all the Pearl Harbor stuff that I was working on)

I am just wondering if there is something maybe not close, but in the direction of what Trap was saying?  As for the AI planes and the ground.  I wonder if they could be made to keep a certain altitude, unless they were rtb or taking off (something like that).