Author Topic: Rearm Pads on vbases  (Read 1681 times)

Offline Jayhawk

  • Gold Member
  • *****
  • Posts: 3909
Re: Rearm Pads on vbases
« Reply #15 on: April 12, 2010, 09:07:59 AM »
Don't be offended we don't like your idea.  Keep on expressing your ideas about improving the game but expect an honest response from this community.

 :salute
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline PJ_Godzilla

  • Gold Member
  • *****
  • Posts: 2661
Re: Rearm Pads on vbases
« Reply #16 on: April 12, 2010, 09:35:43 AM »
It would be nice to land at a Vbase to throw in a bit of fuel, but yes I know why would a vbase have aircraft fuel.

I'll suggest this again. It'd be nice to have a fuel truck that could be driven, perhaps with other GV's (as fire support) out to ANY old place on the map at which, terrain permitting, aircraft could land and refuel. Likewise for an ammo truck. Think about it. Your squaddies could set up a commando supply dump to enable daring raids. Then you'd bounce too hard coming down to land, bend your prop, and make all their efforts futile - but it'd still be cool. 

I'd recommend they model some kind of terrain roughness if they adopt such a feature, just to add some risk for putting down in, for example, a freshly plowed field.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Rearm Pads on vbases
« Reply #17 on: April 12, 2010, 10:19:17 AM »
Nope.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Vudu15

  • Gold Member
  • *****
  • Posts: 3055
Re: Rearm Pads on vbases
« Reply #18 on: April 12, 2010, 12:16:14 PM »
I'll suggest this again. It'd be nice to have a fuel truck that could be driven, perhaps with other GV's (as fire support) out to ANY old place on the map at which, terrain permitting, aircraft could land and refuel. Likewise for an ammo truck. Think about it. Your squaddies could set up a commando supply dump to enable daring raids. Then you'd bounce too hard coming down to land, bend your prop, and make all their efforts futile - but it'd still be cool. 

I'd recommend they model some kind of terrain roughness if they adopt such a feature, just to add some risk for putting down in, for example, a freshly plowed field.
That would be awsome and totally negate a need for the whole rearm pad. :D anyhow reason I say this either idea would be cool, I spend most of my time running from barely defended field to barely defended field and hate seeing my gv guys get swarmed and shot up or being bombed dont know how many of you guys do that but Ive shown up at a field to, "thank god some air support several times". any how I like the fuel and ammo truck idea way better. But first well actually have to get them to add some more of anything. Two thumbs up for that idea :D  :aok :aok
"No odds too great"

"I was a horse ahead at the end" - Nathan Bedford Forrest
Training Video List https://www.youtube.com/playlist?list=PL54E5CE

Offline PJ_Godzilla

  • Gold Member
  • *****
  • Posts: 2661
Re: Rearm Pads on vbases
« Reply #19 on: April 12, 2010, 12:30:31 PM »
Nope.

One pro, one con... Please elaborate, Waystin. My guiding principal here is physicals.

It is entirely possible to do mobile refuel/rearm or even to do rapid construction on a runway (consider those perforamted steel sheets used by the US in WWII). Therefore, I'd like to see it as a potential element of the game, but only to the extent that its difficulty/vulnerability (and I expect both to be significant) is also depicted accurately.

After all, what would be mor efun that dropping on a fuel truck with 20 mils blazing? It'd smash real pretty, I bet.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline Vudu15

  • Gold Member
  • *****
  • Posts: 3055
Re: Rearm Pads on vbases
« Reply #20 on: April 12, 2010, 01:00:20 PM »
Don't be offended we don't like your idea.  Keep on expressing your ideas about improving the game but expect an honest response from this community.

 :salute
So Jayhawk are you gonna give a real reason or maybe a story or account of something that happened to you as to why this would be a bad idea......cause...I....ah.... havent seen you any of the times  that Ive been the only guy helping defend one of these vbases. And you use the word "we" an awful lot. where are these other guys?
"No odds too great"

"I was a horse ahead at the end" - Nathan Bedford Forrest
Training Video List https://www.youtube.com/playlist?list=PL54E5CE

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Rearm Pads on vbases
« Reply #21 on: April 12, 2010, 01:22:22 PM »
One pro, one con... Please elaborate, Waystin. My guiding principal here is physicals.



Hello Godzilla,

First let me say anything new to blow up is awesome.  With that said your elaboration as to why no rearm pads are needed at V-bases is simple,  you can already land safely there, so land it.  Isn't that enough?  I would not want to see V-bases turned into forward/extended airbases by folks landing and re-upping to get more ords or to extend kill streaks.  I am a lander and not a re-armer type so it really would not add much to the game for myself.


 :salute

Way
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Jayhawk

  • Gold Member
  • *****
  • Posts: 3909
Re: Rearm Pads on vbases
« Reply #22 on: April 12, 2010, 01:22:42 PM »
So Jayhawk are you gonna give a real reason or maybe a story or account of something that happened to you as to why this would be a bad idea......cause...I....ah.... havent seen you any of the times  that Ive been the only guy helping defend one of these vbases. And you use the word "we" an awful lot. where are these other guys?

lol ok, well my reason we don't need it: It doesn't make sense, it's a vehicle base.  I chose not to type it because others already had and there was nothing more I could convey, this has been asked before and rejected before.

I don't know what "you not seeing me defending a vbase" has to do with anything.

Oh and...
I think the current way of having someone drop off vehicle supplies before the hangars are taken down or supplies is disabled is suffice enough imo. tc21 out!
Because it's not an airfield?  If a plane landed outside your house could you refuel it?  Why not?


wrongway
I hear this a lot in the MA...

Think of it this way: in real life airfields have a motor pool (garage and gv repair and supply station), but airfields are not just anywhere.

GV bases are for gv's, airfields are for both.  Aircraft have far more technical requirements than gv's.

I vote a solid NO for adding re-arm pads to gv bases.
Attacking Vbases is difficult enough as is: The defender can sit & listen for your tanks, he can spot in god mode from manned ack & tower, he can safely land and reup and has easier access to supplies.
Rearm pad would give him much better aircover availability as well.
And also GV fights without bombing A-20s or blasting Il-2 are hard enough to get right now. Rearm pads on Vbases wouldn't help with that.

I agree on that!   :aok
No.
Nope.

"WE"

« Last Edit: April 12, 2010, 01:36:23 PM by Jayhawk »
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline ToeTag

  • Silver Member
  • ****
  • Posts: 1113
Re: Rearm Pads on vbases
« Reply #23 on: April 12, 2010, 01:32:35 PM »
no to re arm pads and also take away the ablity to land at gv bases while your at it
They call it "common sense", then why is it so uncommon?

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: Rearm Pads on vbases
« Reply #24 on: April 12, 2010, 01:48:57 PM »
Thinks all re arm pads should go.................  add AC supplies as a separate supply logistic ....only available when hangers/ord/fuel are up.
Ludere Vincere

Offline Vudu15

  • Gold Member
  • *****
  • Posts: 3055
Re: Rearm Pads on vbases
« Reply #25 on: April 13, 2010, 12:44:34 AM »
Now I could go for that's a little unrealistic but what works for gvs will definitely work for me. But I digress I wanted it solely for defense of the contested vbases where friendly airsupport cannot easily get and most of the time these are also pivotal bases that if lost are hard to get back, especially when outnumbered.
Anyhow this has met a lot of opposition and Ive seen only one reason really as to way worried about people and there kill streaks. it always seems to go to that any how you could place tons of limits on what could rearm there. No ords of course and no a/c that can be designated in the "attack" role meaning no IL2s just fighter but then you could have limits there too such as no a.c over say 20 eny as an example. seeing as I'm flying 20+ eny a/c any way really wouldn't affect the way I fly. Or we could try this out would be way funner.....and isn't that way we play this game?.......for fun?


 
I'll suggest this again. It'd be nice to have a fuel truck that could be driven, perhaps with other GV's (as fire support) out to ANY old place on the map at which, terrain permitting, aircraft could land and refuel. Likewise for an ammo truck. Think about it. Your squaddies could set up a commando supply dump to enable daring raids. Then you'd bounce too hard coming down to land, bend your prop, and make all their efforts futile - but it'd still be cool. 

I'd recommend they model some kind of terrain roughness if they adopt such a feature, just to add some risk for putting down in, for example, a freshly plowed field.
"No odds too great"

"I was a horse ahead at the end" - Nathan Bedford Forrest
Training Video List https://www.youtube.com/playlist?list=PL54E5CE

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4133
Re: Rearm Pads on vbases
« Reply #26 on: April 13, 2010, 01:47:46 AM »
no no and no
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline wgmount

  • Copper Member
  • **
  • Posts: 280
Re: Rearm Pads on vbases
« Reply #27 on: April 13, 2010, 02:43:34 AM »
I wish aircraft could pull into the hangar and you could get a piece of 100 mile per hour tape over the bullet hole and have your engine refilled with oil after meeting up with the ho-tard and have your wing tip replaced from meeting up with the ram-tard.
"Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats."- H.L. Mencken

Offline PJ_Godzilla

  • Gold Member
  • *****
  • Posts: 2661
Re: Rearm Pads on vbases
« Reply #28 on: April 13, 2010, 06:53:54 AM »
Hello Godzilla,

First let me say anything new to blow up is awesome.  With that said your elaboration as to why no rearm pads are needed at V-bases is simple,  you can already land safely there, so land it.  Isn't that enough?  I would not want to see V-bases turned into forward/extended airbases by folks landing and re-upping to get more ords or to extend kill streaks.  I am a lander and not a re-armer type so it really would not add much to the game for myself.


 :salute

Way

Thanks for that. However, I'm not asking for anything for V-Bases. I'm a dodgy hijacker, you see. What I really want is the ability to set up mobile a/c rearm/refuel via GV's equipped for the purpose. That was a physical possibility during the war and would lend an interesting effect. I don't tie the idea to V-Bases at all. Just pick and empty field with suitable terrain, drive fuel and ammo trucks to that field, then refuel/rearm your squaddies when they land that field.

Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Rearm Pads on vbases
« Reply #29 on: April 13, 2010, 08:48:57 AM »


You sir are dangerous thinking!   :aok
CO for the Pigs On The Wing
& The nicest guy in Aces High!