Author Topic: kill credit on gvs  (Read 738 times)

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6499
kill credit on gvs
« on: April 17, 2010, 01:37:44 PM »
The player that turrets a ground vehicle (barring an infusion of supplies) should get the kill when it eventually towers or goes boom.
Kind of like the pilot wound/fuel fire/control surface loss setup on airplanes.  A whine -err a wish has been recorded.
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23950
      • Last.FM Profile
Re: kill credit on gvs
« Reply #1 on: April 17, 2010, 01:57:20 PM »
(barring an infusion of supplies)

And that is exactly the difference. A plane that lost a critical component or is on fire IS dead.
A tank can get back to life any moment.

Since the track damage kill credit glitch was corrected, I'm actually pretty happy with the way it it now.  :)
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Ruler2

  • Silver Member
  • ****
  • Posts: 923
Re: kill credit on gvs
« Reply #2 on: April 17, 2010, 03:25:23 PM »
And that is exactly the difference. A plane that lost a critical component or is on fire IS dead.
A tank can get back to life any moment.

Since the track damage kill credit glitch was corrected, I'm actually pretty happy with the way it it now.  :)

Yeah, the gv fights with the noob in the air that got 300 kills was what I had a problem with. Although the gvs that you shell and actually kill but get the assist on can get old...

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: kill credit on gvs
« Reply #3 on: April 18, 2010, 09:49:12 AM »
I'm not 100% on gv modeling but........  These 2 components cannot be compared, as Lusche points out.... 

One can assume a turreted tank may have human damage inside the tank, but at the same time perhaps a ricochet from another round caused a small piece of shrapnel into the carriage and take the head of of the driver.  Yet the tank itself is undamaged.... While that turreted/tracked tank has no human damage. 

After all........ a "kill" has nothing to do with the vehicle.  I have to be dead for you to get a kill credit. 
See Rule #4
Now I only pay because of my friends.

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6499
Re: kill credit on gvs
« Reply #4 on: April 18, 2010, 10:57:46 AM »
Scenario#1 -

Player A (me) turrets a wirble.  Said wirble drives around aimlessy, pleading for someone to bring him supplies.  Meanwhile, Player B in a B-25, lumbers in and delivers the coupe de grace.  Player B did more overall damage but was only able to do so because the wirble was already neutered.  Player A deserves the kill IMO.

Scenario#2 -

Player A turrets a wirble.  Said wirble runs back to spawn point to get a ditch.  Player B (me) drops a bomb on him for the kill.  Player B did this unopposed because Player A did the real damage and deserves the kill.

In Scenario#1, I should have got the kill but not in Scenario#2.  The kill credit should have been reversed in each scenario.
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: kill credit on gvs
« Reply #5 on: April 18, 2010, 11:41:58 AM »
See that's the problem right there......  Until the game code has some features of AI, who decides which way to swing the kill?

...
See Rule #4
Now I only pay because of my friends.

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: kill credit on gvs
« Reply #6 on: April 18, 2010, 01:31:25 PM »
Scenario#1 -

Player A (me) turrets a wirble.  Said wirble drives around aimlessy, pleading for someone to bring him supplies.  Meanwhile, Player B in a B-25, lumbers in and delivers the coupe de grace.  Player B did more overall damage but was only able to do so because the wirble was already neutered.  Player A deserves the kill IMO.

Scenario#2 -

Player A turrets a wirble.  Said wirble runs back to spawn point to get a ditch.  Player B (me) drops a bomb on him for the kill.  Player B did this unopposed because Player A did the real damage and deserves the kill.

In Scenario#1, I should have got the kill but not in Scenario#2.  The kill credit should have been reversed in each scenario.

How about in Scenario#1, Player A does a better job and kills the wirble.  Same for Scenario#2. 
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: kill credit on gvs
« Reply #7 on: April 19, 2010, 07:19:28 AM »
really easy to kill werbies when somebody else took out turret.  whoever takes out turret should be able to get kill.  same in tanks, I have plenty of times taken out engine, turret then somebody else drops a bomb and gets the kill.

semp
you dont want me to ho, dont point your plane at me.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: kill credit on gvs
« Reply #8 on: April 19, 2010, 07:21:30 AM »
In the grand scheme of things, does 1 kill really make that much difference?

Chalk it up to teamwork and keep hunting.


Offline RipChord929

  • Silver Member
  • ****
  • Posts: 1022
Re: kill credit on gvs
« Reply #9 on: April 19, 2010, 07:41:02 AM »
Strafe the turret, get the kill?   But the vehicle isn't destroyed, player is still alive too, so what "kill" is that?

Sounds as if the the old, "ping it with MG's, to steal the kill from the player that actually MADE the kill with a bomb or tank gun." routine has ended! :D

WTG HTC, a big step forward!

RC


"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: kill credit on gvs
« Reply #10 on: April 19, 2010, 10:09:10 AM »
really easy to kill werbies when somebody else took out turret.  whoever takes out turret should be able to get kill.  same in tanks, I have plenty of times taken out engine, turret then somebody else drops a bomb and gets the kill.

semp

No doubt! Semp does this to me all the time! :lol
CO for the Pigs On The Wing
& The nicest guy in Aces High!