Exactly. My question is whether or not it the affects are large enough to consider, and if so, a method of testing them in-game.
Hi Stoney,
Just to give you an idea of the difference it makes in a maximum sustained turn, I have calculated the sustained turn rate and radius under two sets of conditions. Firstly, in order to ignore the contribution that thrust makes to lift I assume that the thrust vector points in the direction the aircraft is traveling, so that all of the thrust is available to pull the aircraft around the circle, and none of it contributes to lift. Then I calculate the sustained turn rate and radius again, only this time correctly allowing for the components of thrust. That means some of the thrust assists the turn, but that less is available to pull the aircraft around the circle. The two effects work to cancel each out. Let's run the numbers for the following fictitious aircraft.
Weight: 8000lbs
Wing Area: 200ft^2
Engine: 1600HP
Clmax: 1.4
That's not all the data needed, but it give you an idea of the aircraft configuration.
In the first case, the sustained turn rate = 20dps and the radius = 781ft
In the second case, at the maximum AoA of 15 degrees the contribution of thrust to lift is 623lbs.
In that case, the sustained turn rate = 19.9dps and the radius = 763ft
So, the sustained turn rate actually gets worse by about 0.6% and the radius improves by about 2%.
That makes sense because that 623lbs increases the G slightly which reduces the radius, but the fact that there is now less thrust pulling the aircraft around the circle reduces the sustained turn velocity, so the sustained turn rate drops slightly. But those differences are small, and I suggest not tactically significant.
Hope that helps...
Badboy