Yep, Minotaur's on the track I was talking about...
One of the silliest things about Brand A and Brand W is the way you can be wailing on some guy, and suddenly he pulls his G-whiz 6 G dipsy-doodle rabbit-out-of-the-hat ACM magic move and is on your tail wailing on you, while his wing is sitting one damage point away from a kill for you.
Modeling structural damage and it's effect on the aircraft's ability to utilize its full flight envelope would be a pretty innovative touch I'd say. And it would change what we think of as "ace ACM" a bit as well

Re: F-16 G-limiter...
I believe this is tied into the pilot's ability to "pass" the centrifuge test at high G-loads. We had a guy in the Agressors at Red Flag who was "certified" to fly 11-G ACM, and his plane's computer was set for that value. Or so the story went. At any rate, it's a maintenance setting function. I believe the aircraft itself is good for 13 G.
The T-38 was good for about 8, IIRC, and it was definitely possible to over-G (and damage) the aircraft while not blacking out. And it was also possible to black yourself out well before the aircraft limit if you weren't careful or were surprised by the G-onset.
So, no hard and fast rule of thumb, I guess, but G-effects ARE something you deal with in high-speed flight, and we know a LOT more about em now than we did 55 years ago, so I say leave em in the game
