Author Topic: How about metric gauges ?  (Read 1521 times)

meza

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How about metric gauges ?
« Reply #30 on: January 10, 2000, 05:57:00 PM »
Hi nabe, thanks about gunsight problem  

US Navy use "Knot" for speed.


Japanse Navy
 Speed : Knot ( x10)
 Climb : m/sec ( x1)
 Alt   : m  ( x1000)
 MP    : mmhg ( x10 0=airpressure)

Japanese Army
 Speed : km/h ( x10)
 Climb : m/sec ( x1)
 Alt   : m  ( x100)
 MP    : mmhg ( x10 0=airpressure)

Luftwaffe
 Speed : km/h ( x1)
 Climb : m/sec ( x1)
 Alt   : km ( x1)
 MP    : ATA ( x1 1=airpressure) (=atm?)

[This message has been edited by meza (edited 01-10-2000).]

Offline Rocket

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How about metric gauges ?
« Reply #31 on: January 10, 2000, 11:54:00 PM »
Yes the F4U used Knots per hour.  I would love to see this change to that instead of MPH as it would give a better Idea on how the plane performed without having to convert figures from one to the other  

Rocket

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Offline hitech

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How about metric gauges ?
« Reply #32 on: January 11, 2000, 09:07:00 AM »
Why we won't be doing different units for gauges.

1. Most people do not convert between units intuitivly in there head. Therefore to have to think in different units when flying different planes is pretty much a pain. It realy adds nothing to your acm/dogfighting fun. It does add some imersion factor to the plane but in my view the imersion dosn't out way the pain.

2. Adds confusion to communication with other players. Bogie at 5k. What does that meen unless you know what units the other guy is using?

3. When we start posting stats on each airplane what units do we use? Ends up makeing plane comparison more difficult, or makes more work for us to publish them in both units.

4. We could make all units metric, but the fact is most of our players do come from the US and english units are easest for them.


HiTech

nabe

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How about metric gauges ?
« Reply #33 on: January 11, 2000, 09:22:00 AM »
Thanks meza and rockets  

Hi Hitech
I can understand your opinion. I'm okey to use mph gauge now.
But I wish units become selectable in the future (or in two weeks ).

Sorrow[S=A]

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How about metric gauges ?
« Reply #34 on: January 11, 2000, 07:13:00 PM »
HTC the confusion factor between types is illusionary. Currently you use yards and it is completely understandable whether you think of it as a yard or meter. I happen to think of them as Meters because I am Canadian. but the difference is very slight between a yard an a meter, since your ditances are in thousands of yards represented as a k after the number and a kilometer is 1000 meters it still works  

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meza

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How about metric gauges ?
« Reply #35 on: January 11, 2000, 07:27:00 PM »
Thanks for the answer HiTech,

I want AH to be "Hard core sim".
Confusions from the different unit improve reality

[This message has been edited by meza (edited 01-11-2000).]

Offline Jochen

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How about metric gauges ?
« Reply #36 on: January 12, 2000, 03:36:00 AM »
 
Quote
1. Most people do not convert between units intuitivly in there head. Therefore to have to think in different units when flying different planes is pretty much a pain.

Yeah, but unlike yanks, I think everything in metric units. When I fly plane with imperial units I have to make the conversion anyway. I have no idea how high con is if somebody says it is in 23k.

So saying not using metric units takes away need for unit conversion in head is false. Many euro players must do the conversion if there are not metric units.

 
Quote
2. Adds confusion to communication with other players. Bogie at 5k. What does that meen unless you know what units the other guy is using?

I bet you can figure it out pretty easily if con is reported at 12k... And cases like that rare when compared to constant watchout for your own speed and alt.

 
Quote
3. When we start posting stats on each airplane what units do we use? Ends up makeing plane comparison more difficult, or makes more work for us to publish them in both units.

Looking comparison charts and checking alt or speed during the dogfight are totally different points. I can do the conversion when looking the chart but during the dogfight, well, it's not that simple.

 
Quote
4. We could make all units metric, but the fact is most of our players do come from the US and english units are easest for them.

So, the players who do not use imperial units should learn to use them? First film industry and now this, is there end for the cultural imperealism?  

I still can't see the logic behind the decision. 3D cocpits with rendered instruments should be pretty easy to be configurable. Creating two new alternative meters and making a unit conversion does not sound like too much trouble if you can make a otherwise working flight simulator.

Why not let the player decide what units he wants to use?

I have flown almost a year in Warbirds Bf 109's and Fw 190's only which do have metric units and I have used to them.

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jochen
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If you ever get across the sea to England,
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Offline Vermillion

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How about metric gauges ?
« Reply #37 on: January 12, 2000, 07:34:00 AM »
Jochen, haven't you guys figured it out? The citizens of the US are cultural nazi's, just ask the French  

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Power to the McDonalds!!!

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Offline bod

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How about metric gauges ?
« Reply #38 on: January 12, 2000, 12:39:00 PM »
I agree that conversion problems are illusionary. You relate the numbers (km/h, mph or whatever) to the specific planes and it does not matter which units are used. There is no need for any real time "in-head" conversion.

Detailes like this, and good sounds, are very important for the look and feel IMHO.

Bod



[This message has been edited by bod (edited 01-12-2000).]