Author Topic: CV Mission Jumpers  (Read 643 times)

Offline Martyn

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Re: CV Mission Jumpers
« Reply #15 on: September 17, 2010, 08:21:56 AM »
I think a base should start flashing as soon as shells start exploding near by or the fleet is visible on the horizon (what range is that?).

But apart from that, missions do often have to wait until the last moment because LVTs need to spawn at roughly the same time, and for that the fleet needs to be close in shore.

Maybe all flights could be prevented from a CV for the 5 mins before take-off (although that's open to abuse by changing the t/o time).

Tricky one.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline guncrasher

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Re: CV Mission Jumpers
« Reply #16 on: September 19, 2010, 03:55:32 AM »
Here's my $.02 on the CVs.

Did late WWII radar detect ships?

If it didn't, 'the base under attack' message should come after the first shells land, (alarm set off by non combat or civilian personnel at the base or town).
If it did, the message should come as soon as the CV group enters radar range, whether anybody takes off from it or not.

 :salute

radar would detect the submarine periscope, so probably a ship could be detected also, but not by base radar, since that was aimed up at aircraft as opposite to ground.  then again akak will correct me anyway, so lets ask him.


semp
you dont want me to ho, dont point your plane at me.