Author Topic: patrol boats  (Read 1196 times)

Offline AWwrgwy

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Re: patrol boats
« Reply #15 on: May 11, 2010, 01:25:44 AM »
The British "Castle" class corvettes escort ships would be a good ship to add into the game.  It would be a PT boat on steroids, with more armor, more firepower (minus the torps), and less speed.  IIRC, a few of the USN Castle class corvettes had single 5in gun turret up typical of a destroyer. 

**from wikipedia**

"Castle Class Corvette"
Displacement:    1,060 long tons (1,077 t)
Length:    252 ft (77 m)
Beam:    37 ft (11 m)
Draught:    10 ft (3.0 m)
Installed power:    2,750 hp (2.05 MW)
Propulsion:    2 × water-tube boilers
1 × 4-cylinder triple-expansion steam engine
Single screw
Speed:    16.5 knots (30.6 km/h; 19.0 mph)
Range:    9,500 nmi (17,600 km) at 10 kn (19 km/h; 12 mph)
Complement:    112
Sensors and
processing systems:    • Type 272 radar
• Type 144Q sonar
• Type 147B sonar
Armament:    • 1 × 4-inch Quick Firing Mk.XIX High Angle/Low Angle combined air/surface gun
• 1 × Squid anti-submarine mortar
• 1 × depth charge rail, 15 depth charges
• 2 × 20 mm twin anti-aircraft cannon
• 6 × 20 mm single anti-aircraft cannon 

Or... if the Castle class corvette seems too powerful for personal use, then perhaps the lessor Flower class corvette:

**from wikipedi"a**

"Flower Class Corvette" (modified/upgraded)
Displacement:    1,015 long tons (1,031 t; 1,137 ST)
Length:    208 feet (63.40 m)o/a
Beam:    33 feet (10.06 m)
Draught:    11 feet (3.35 m)
Propulsion:    

    * single shaft
    * 2 × water tube boilers
    * 1 × 4-cycle triple-expansion reciprocating steam engine
    * 2,750 ihp (2,050 kW)

Speed:    16 knots (29.6 km/h)
Range:    3,500 nautical miles (6,482 km) at 12 knots (22.2 km/h)
Complement:    90
Sensors and
processing systems:    

    * 1 × Type 271 SW2C radar
    * 1 × Type 144 sonar

Armament:    

    * 1 × 4 inch BL Mk.IX single gun
    * 1 × 2 Pdr. Mk.VIII single "pom-pom" AA gun
    * 2 × 20 mm Oerlikon single
    * 1 × Hedgehog A/S mortar
    * 4 × Mk.II depth charge throwers
    * 2 depth charge rails with 70 depth charges


They would be a fun addition to the game, but I'm not sure how they would be implemented. 

A Destroyer by any other name would still not be out flitting around by itself autonomously.  Also, please note the term "escort".



wrongway
71 (Eagle) Squadron
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Offline danny76

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Re: patrol boats
« Reply #16 on: May 11, 2010, 04:06:55 AM »
great to see the hasegawa seisakusho co. supporting AH  by allowing the reproduction of their piccy :rofl
"You kill 'em all, I'll eat the BATCO!"
The GFC

"Not within a thousand years will man ever fly" - Wilbur Wright

Offline Seadog36

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Re: patrol boats
« Reply #17 on: May 11, 2010, 08:59:31 AM »
The British "Castle" class corvettes escort ships would be a good ship to add into the game.  It would be a PT boat on steroids, with more armor, more firepower (minus the torps), and less speed.  IIRC, a few of the USN Castle class corvettes had single 5in gun turret up typical of a destroyer. 

**from wikipedia**

"Castle Class Corvette"
Displacement:    1,060 long tons (1,077 t)
Length:    252 ft (77 m)
Beam:    37 ft (11 m)
Draught:    10 ft (3.0 m)
Installed power:    2,750 hp (2.05 MW)
Propulsion:    2 × water-tube boilers
1 × 4-cylinder triple-expansion steam engine
Single screw
Speed:    16.5 knots (30.6 km/h; 19.0 mph)
Range:    9,500 nmi (17,600 km) at 10 kn (19 km/h; 12 mph)
Complement:    112
Sensors and
processing systems:    • Type 272 radar
• Type 144Q sonar
• Type 147B sonar
Armament:    • 1 × 4-inch Quick Firing Mk.XIX High Angle/Low Angle combined air/surface gun
• 1 × Squid anti-submarine mortar
• 1 × depth charge rail, 15 depth charges
• 2 × 20 mm twin anti-aircraft cannon
• 6 × 20 mm single anti-aircraft cannon 

Or... if the Castle class corvette seems too powerful for personal use, then perhaps the lessor Flower class corvette:

**from wikipedi"a**

"Flower Class Corvette" (modified/upgraded)
Displacement:    1,015 long tons (1,031 t; 1,137 ST)
Length:    208 feet (63.40 m)o/a
Beam:    33 feet (10.06 m)
Draught:    11 feet (3.35 m)
Propulsion:    

    * single shaft
    * 2 × water tube boilers
    * 1 × 4-cycle triple-expansion reciprocating steam engine
    * 2,750 ihp (2,050 kW)

Speed:    16 knots (29.6 km/h)
Range:    3,500 nautical miles (6,482 km) at 12 knots (22.2 km/h)
Complement:    90
Sensors and
processing systems:    

    * 1 × Type 271 SW2C radar
    * 1 × Type 144 sonar

Armament:    

    * 1 × 4 inch BL Mk.IX single gun
    * 1 × 2 Pdr. Mk.VIII single "pom-pom" AA gun
    * 2 × 20 mm Oerlikon single
    * 1 × Hedgehog A/S mortar
    * 4 × Mk.II depth charge throwers
    * 2 depth charge rails with 70 depth charges


They would be a fun addition to the game, but I'm not sure how they would be implemented. 
They would get beached next to airfields or vbase to deack and vulch :old:

Offline Chilli

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Compromise?
« Reply #18 on: May 11, 2010, 01:17:23 PM »
I like the idea of additional ship types  :aok  I don't think we should be allowing them to be limitless from a spawn standpoint   :huh 

Maybe allow more than one fleet for each port.  This will give the mapmaker the opportunity to mix in a larger variety in fleets.  The second fleet will not have a CV that  they are escorting, so both fleets will still be captured in the same way, by sinking the associated CV while owning its port.  The second fleet also, could have multiple rolls, to set up pickets, to escort the main (carrier) fleet, to recon positions of enemy fleets, etc.

Offline Terrible

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Re: patrol boats
« Reply #19 on: May 11, 2010, 01:38:12 PM »
To add to Chillis idea why not make a second fleet with no CV and have that be a mobile spawn point, players could spawn from the second fleet itself with maybe a perk price for anything higher then a PT boat.