Author Topic: New Tank Control Option  (Read 1547 times)

Offline RTHolmes

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Re: New Tank Control Option
« Reply #15 on: May 24, 2010, 12:04:03 PM »
There is enough dweeb stuff going on without making it easier to be a dweeb...the current system take some getting used to but it can be done fairly rapidly.

well a tank commander could steer and control speed from the turret, although not directly.
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Offline Ghosth

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Re: New Tank Control Option
« Reply #16 on: May 24, 2010, 12:04:50 PM »
As noted above, most WWII era tanks could not put one track in forward, the other in reverse and do a zero radius turn.

Most could and would use the brakes to tighten a normal moving forward or reverse turn.

Adding track brakes to ground vehicles would be a logical next step.

Adding independent clutching and the ability for the tiger to have one in forward and one in reverse really doesn't seem that vital.

As for anyone who is to lazy to lower his gear or reach for a key to apply brakes.  Well all I can do is hope HT makes getting a successful landing that way harder.  :)

Offline Flayed

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Re: New Tank Control Option
« Reply #17 on: May 24, 2010, 12:15:15 PM »
Independent brakes would be good. Controlling speed from any position other than driver, not so sure about. There is enough dweeb stuff going on without making it easier to be a dweeb...the current system take some getting used to but it can be done fairly rapidly.

  I see nothing wrong with being able to control speed from other positions.  What your saying is that a tank commander only had the ability to tell the driver to go left or right but for some unknown reason couldn't say forward, reverse, slow down or stop? 

  Also i never did understand why the GV throttle wasn't linked to stick throttle. Seems to me it would be like having a gas peddle, the way it is now is like the driver is having some form of major leg cramp and his foot is mashed down on the accelerator all the time......
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Offline guncrasher

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Re: New Tank Control Option
« Reply #18 on: May 24, 2010, 01:11:51 PM »
Well that's why you cant grasp AWwrgwys simple (and correct) statement. Those of us that have learned to land know that there is all ready the capability within AH for a left and right break control on airplanes. So extending that capability to a GV should be pretty straight forward.

I didnt say i didnt grasp it, i just dont use it.  I dont see the point of spending a lot of money on a stick just so I dont have to use the keyboard.  I am lucky enough to have stick, pedals and throttle, some people dont.  I dont see the need to have individual brakes to control the tank.  you want realism then a better option would be to make sure the tank cant fire while moving or maybe stop those 5k kills. and yeah sure how many tanks landed airplane kills in ww2 with the main turret?

btw there's another recent thread that agrees that to individually control each engine on airplanes doesnt really give anybody an advantage.

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Offline Stones

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Re: New Tank Control Option
« Reply #19 on: May 24, 2010, 01:29:15 PM »
GV's with proper throttle control is a must. Also independant "C/V" braking would be nice. +1
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Offline Baumer

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Re: New Tank Control Option
« Reply #20 on: May 24, 2010, 02:24:58 PM »
Why would this wish make you spend more money?

If you all ready have rudder pedals you could map the right and left breaks for GV's, just like you can currently with aircraft breaks. As for your other historical issue, my grandfathers best friend was a Canadian Sherman driver in WW2. And he said they did fire on the move (abet horribly inaccurately) so I don't see any reason to remove that from the game. getting kills as extreme range is another issue, but that's going to take much more detailed work to show an issue with the AH model.

I really don't care for getting shot down by a main gun either but, there needs to be much more proof to show why it shouldn't happen. I suspect it has to do with the damage model and how HTC models the HE fuse for a tank gun. My personal opinion is that I think that unless the round hits something substantial (i.e. armor plating, wing spar, big cast metal parts)  it would probably be more likely to pass through without exploding. But this may be all ready modeled, and we just can't tell.

I just don't see anything in your position that would change anyone's mind about the validity of this wish.
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Offline gyrene81

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Re: New Tank Control Option
« Reply #21 on: May 24, 2010, 02:45:03 PM »
  I see nothing wrong with being able to control speed from other positions.  What your saying is that a tank commander only had the ability to tell the driver to go left or right but for some unknown reason couldn't say forward, reverse, slow down or stop? 
Get a driver in the tank and problem solved. As you said, the tank commander gives the driver instructions, he doesn't control the entire movement of the tank including gear changes, from the turret. Having that control puts the GVs in AH in the arcade console realm of cartoon dweeb. I'm guessing you don't have any issues with the current capabilities even with the knowledge that the level of accuracy attainable in a tank traveling 30mph off road was not possible in reality.

Oh yeah, I keep forgetting, it's just a game...but then that negates all of the arguments for having zero turn or individual braking capabilities.
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Offline 321BAR

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Re: New Tank Control Option
« Reply #22 on: May 24, 2010, 03:33:14 PM »
Get a driver in the tank and problem solved.
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Offline RTHolmes

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Re: New Tank Control Option
« Reply #23 on: May 24, 2010, 05:47:38 PM »
you want realism then a better option would be to make sure the tank cant fire while moving

WWII tanks couldnt fire on the move? :headscratch:
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Offline Nemisis

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Re: New Tank Control Option
« Reply #24 on: May 24, 2010, 06:01:58 PM »
As both my kills and score suggest, I mostly GV. Personally, I would love to be able to brake one track. Often times my view is just barely obscured by a tree, or one side of my tank is just barely peaking out around a burm and I'm forced to back up, adjust my angle, and then pull forward. It would be much nicer if I could just hit C or V and push forward on my stick.
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Offline RTHolmes

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Re: New Tank Control Option
« Reply #25 on: May 24, 2010, 06:26:55 PM »
its especially needed in AH with the flipping trees, whenever I need to maneuver a tank in a tight spot I'm reminded of this:

http://www.youtube.com/watch?v=iLKR9tCiwvA
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Offline Nemisis

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Re: New Tank Control Option
« Reply #26 on: May 24, 2010, 06:55:44 PM »
What we really need to do is make trees stop flipping 50 ton tigers and 30ton (I'm guessing here) panzers. We also need to remove the tank fliping hemp bushes that are almost identicle to their cousins you can drive over.
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Offline gyrene81

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Re: New Tank Control Option
« Reply #27 on: May 24, 2010, 07:41:50 PM »
What we really need to do is make trees stop flipping 50 ton tigers and 30ton (I'm guessing here) panzers. We also need to remove the tank fliping hemp bushes that are almost identicle to their cousins you can drive over.
That would make things just as good as having zero turn capability for me.
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Offline ACE

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Re: New Tank Control Option
« Reply #28 on: May 24, 2010, 09:28:15 PM »
+1
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Offline Nemisis

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Re: New Tank Control Option
« Reply #29 on: May 24, 2010, 11:00:05 PM »
And does anyone know if HTC has ever said what the POINT of having them in the game is? It seems their soul purpose is to piss GV'ers off, since they only stop bullets/shells from tanks, and not the bullets/cannon rounds (B25's 75mm excluded) from aircraft. I have yet to hear any sort of explanation for their existance other than as a hinderance to GV's.
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