Author Topic: Seems kinda simple to solve the problem with arena caps  (Read 2712 times)

Offline grizz441

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #15 on: May 24, 2010, 06:36:44 PM »
Sry, I just don't see what problem this addresses.  Blue is a damn good arena to fly in as is during prime time hours.  At off time hours, there are barely enough players on to capacitate one big arena.  AoM fly in blue a lot of the time, orange a lot of the time.  Both arenas offer different fights, different maps, and more options.  I'm not going to speak for my squadron but I, for one, am not going to commit to one arena when that commitment doesn't accomplish anything or solve any problem. 

So I ask to the OP title "Seems kinda simple to solve the problem with arena caps".  What problem is being solved?

Offline Shuffler

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #16 on: May 24, 2010, 06:44:30 PM »
Yall don't worry about Grizz... I'll handle him with one engine tied behind my back :P
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Offline Kazaa

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #17 on: May 24, 2010, 06:46:27 PM »
Grizz,

I would rather be playing with 100 people on a smaller map than a fricking HUGE one at off peak times. Domino effect my friend.



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Offline grizz441

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #18 on: May 24, 2010, 06:46:35 PM »
Yall don't worry about Grizz... I'll handle him with one engine tied behind my back :P

Heh, I don't mean to piss on anyone's flowers, I'm just wondering what problem this addresses and how it fixes it.  The main problem with the caps is when they initiate, when orange is at, say, 200/100, and Blue is at 20/150.  Sure, players can make the commitment to go start a fight in Blue, or milk run until someone ups to stop them, etc, but this squad commitment idea doesn't really address this core issue with the caps.

Offline grizz441

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #19 on: May 24, 2010, 06:49:00 PM »
Grizz,

I would rather be playing with 100 people on a smaller map than a fricking HUGE one at off peak times. Domino effect my friend.

Makes sense from an ideological perspective, but what problem is this addressing?

Offline Kazaa

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #20 on: May 24, 2010, 06:53:05 PM »
Makes sense from an ideological perspective, but what problem is this addressing?

Edit: The problem of being bored out of our skulls at off peak hours. It would/could/also level out both arenas to the point where caps wouldn't be as much of an issue. Open your eyes.
« Last Edit: May 24, 2010, 07:03:21 PM by Kazaa »



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Offline Lusche

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #21 on: May 24, 2010, 06:55:52 PM »
The problem of being bored out of our skulls at off peak hours. It might also level out both arenas to the point where caps wouldn't be an issue. Open your eyes.

How many players of those squads posting here are actually online when the caps kick in? 2? 3? 4? All in all a very small percentage that won't change the very basic problem that arises when the caps kick in and its LWO 180 and LWB 20.
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Offline RTHolmes

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #22 on: May 24, 2010, 06:56:30 PM »
nice idea, unfortunately the arena caps will stop it working because they prevent you from choosing which arena you fly in ...

I still like the idea of multiple arenas with fixed caps. would make this kind of thing possible :aok
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Offline Bronk

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #23 on: May 24, 2010, 06:57:15 PM »
How many players of those squads posting here are actually online when the caps kick in? 2? 3? 4? All in all a very small percentage that won't change the very basic problem that arises when the caps kick in and its LWO 180 and LWB 20.
Again... hard reset. :aok
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Offline Lusche

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #24 on: May 24, 2010, 06:57:47 PM »
I still like the idea of multiple arenas with fixed caps. would make this kind of thing possible :aok

How so?
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Offline Kazaa

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #25 on: May 24, 2010, 07:01:43 PM »
How many players of those squads posting here are actually online when the caps kick in? 2? 3? 4? All in all a very small percentage that won't change the very basic problem that arises when the caps kick in and its LWO 180 and LWB 20.

You couldn't be more wrong.



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Offline TheRapier

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #26 on: May 24, 2010, 07:03:55 PM »
Actually AW split arenas on game play types, ie. Full Real, Relaxed Real, etc., not along squad turf lines.

I think the difficult part is guaranteeing critical mass for good game play. I don't think that can be done now. I have to agree with Grizz, I don't want to be standing on the sidelines when I could be playing. The play should be efficient, that is, a person shouldn't have to fly 12 sectors to get to a fight between the other two countries.  
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Offline Lusche

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #27 on: May 24, 2010, 07:03:58 PM »
You couldn't be more wrong.

Wanna explain to me?
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Offline grizz441

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #28 on: May 24, 2010, 07:04:29 PM »
The problem of being bored out of our skulls at off peak hours. It might also level out both arenas to the point where caps wouldn't be an issue. Open your eyes.

Cmon Kazaa, telling me to open my eyes doesn't address legitimate points I have made.

Off hours, there really is no problem with the game, other than the fact that there flat out sometimes aren't enough players logged on.  Can't fix that.  When I'm flying in Blue, the fights start disappearing around midnight.  This is result of people logging off for sleep and the domino effect of people heading over to the more populated arena.  And why not, Late at night, I'd rather play in an arena with 150 people than one with 15 milk runners.  Everyone should be in the same arena at these off hours times.  People that want to dogfight are always able to find bases to fight at, that's never been an issue.  

As far as flying with squaddies, any squadron can make a commitment to blue on their own.  Blue is usually not capped out, and there are always great fights in there during prime time hours.  Blue, however, is not immune to being capped itself.  

The main problem with caps is when they first initiate, this 'solution' will not fix the main problem.  It doesn't even address it.  During peak hours, it is usually not hard to get into either arena of your choosing as Guppy has already pointed out:

In all my years of dying in AH, I've never not been able to get into an arena.  If the squaddies are that important, maybe they'll move for you.  

Conversation on squad usually goes something like this.

"Hows the fight in Blue?  It's looking kinda poor in Orange"

"Got a good fight between two fields here.  Come on over."

Next thing you know, I've got wingmen.

It's just not a problem.

Offline RTHolmes

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #29 on: May 24, 2010, 07:06:09 PM »
ok maybe not the place to discuss the intricacies of dynamic caps ... I'll just rephrase it as:

nice idea, unfortunately the current dynamic arena caps will stop it working because they prevent you from choosing which arena you fly in most of the time...
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