Author Topic: Collisions  (Read 5835 times)

Offline Karnak

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Re: Collisions
« Reply #90 on: June 05, 2010, 02:47:22 AM »
The lag theory to this can't be true. I only live 65 miles from the servers and i have a ping that stays between 30 - 45.
For that matter it rarely gets above the 30's. So I'm not buying that at all. If its lag then I should be the one that flies away from these collision without so much as a scratch.
Not vice versa.

The distance to the server is irrelevant.  What matters is the total ping time to the other player.  Obviously if the other player is me, in Austin, TX, the ping will be less than if it is, say, Kweassa in South Korea, but there will always be some lag.
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Offline Lusche

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Re: Collisions
« Reply #91 on: June 05, 2010, 05:24:02 AM »
But now your gonna say that "you have to add the lags times together to get total lag." If thats true then it completely blows the lag theory out of the water.
Still not buying it.


Why not?

Just thin about this: The information about the other players position has to get to you. It has to travel from his computer to you... after all he is not flying on the server, he is flying on his own computer. So all the data about my position, my speed, flight vector has to travel all the way to the server, which relays it to every player around. The data is going from my computer tot he server, and then to you.

And remember: Collisions are NOT happening on the server. They happen on the player computers. The server does not determine who collided or who's "fault" it was.



But you STILL haven't answered my question...  ;)
« Last Edit: June 05, 2010, 05:29:10 AM by Lusche »
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Offline Ghosth

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Re: Collisions
« Reply #92 on: June 05, 2010, 08:09:31 AM »
Lusche nailed it, when your flying close to someone, your Front end (Aces High) is constantly sending packets to anyone else in the area. The closer you are, the more packets.

Yes those packets go from you to HTC, but then they have to go to the other player.
And the have to come from the other player back to you before you will see the results.

Now I can't prove this, but I "suspect" that at times packets may not always go from player A to HTC to player B.

I "suspect" that sometimes they try to shortcut and go direct. (I could be way off base here)
But it seems that some of the strange issues associated with network lag would be explained if that was the case.

Where player A has 80 ms ping to HTC.
Where player B has 100ms ping.

But the ping from A to B direct is 400ms and dropping packets.

This is my own theory, and it is probably wrong, but its as easy a way to justify why strange stuff happens as anything else.

Fact remains, only you can cause or prevent a collision.

There is no "ram" no one has ever submitted film where they were able to get the other guy to fly into them, causing a collision, without taking damage.

So if you collided, its YOUR fault. As the only person who could have prevented it is you.

Offline Bronk

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Re: Collisions
« Reply #93 on: June 05, 2010, 08:24:04 AM »
How so? If I have that fast of connection then its the other guys that gonna being seeing things further behind than me.

But now your gonna say that "you have to add the lags times together to get total lag." If thats true then it completely blows the lag theory out of the water.
Still not buying it.

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Offline Buck

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Re: Collisions
« Reply #94 on: June 05, 2010, 03:32:09 PM »
Nice drawing Bronk, you have odd taste though  :huh.


      :lol
« Last Edit: June 05, 2010, 03:35:39 PM by Buck »

Offline bravoa8

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Re: Collisions
« Reply #95 on: June 06, 2010, 01:19:44 AM »
http://www.mediafire.com/?mjm2ntjkzwz

Why didn't his wing break off if there's no lag in offline? :confused:

Offline Tec

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Re: Collisions
« Reply #96 on: June 06, 2010, 03:53:42 AM »
To each their pwn.
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Offline Lusche

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Re: Collisions
« Reply #97 on: June 06, 2010, 05:12:25 AM »
 :rofl :aok
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Offline Beefcake

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Re: Collisions
« Reply #98 on: June 06, 2010, 05:33:09 AM »
Tec that is just awesome!  :rofl
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Offline Bronk

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Re: Collisions
« Reply #99 on: June 06, 2010, 05:45:32 AM »
LMAO  Superbly done tec. :aok
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Offline lengro

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Re: Collisions
« Reply #100 on: June 06, 2010, 06:57:36 AM »
Haha - excellent Tec!
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Offline Scherf

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Re: Collisions
« Reply #101 on: June 06, 2010, 07:35:21 AM »
Oh FFS that is the funniest thing I have ever frikkin seen!

 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

 :salute
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Offline Ghosth

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Re: Collisions
« Reply #102 on: June 06, 2010, 07:52:08 AM »
Very well done Tec!  <S> sir

Offline fbWldcat

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Re: Collisions
« Reply #103 on: June 06, 2010, 08:04:38 AM »
Have I missed the pie chart? Or did someone post it already?  :aok
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Offline Lusche

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Re: Collisions
« Reply #104 on: June 06, 2010, 08:14:25 AM »
Have I missed the pie chart? Or did someone post it already?  :aok

After TEC's flowchart, no more charts of any kind are necessary  :D
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