The allies did a great job capturing v99 via airborne landings (go Screaming Eagles!

). That was impressive, I think.
Suggestions after the fact are always like arm-chair quarterbacking (sitting in the chair, all out of shape with a beer in one hand, saying "If I were in there, I would have outrun Mike 'The Animal' Spudkowski and then, despite the triple coverage on him, done the 110-yard, thread-the-needle pass to Squirrelly Joe Smithers for the big win.")
So, as I sit in here in an arm-chair, all out of shape, with a beer in one hand . . . maybe go after the closest base with the ships or in absense of that get the ships as soon as possible to one base to assault (using the benefit of fleets that stay up for quite a while after the CV is gone), and rack up some points with B-17's or B-24's here or there bombing towns. Although, spreading out task gruops to 3 different bases would keep them guessing, and you could launch an assault from any one of the three. Hmm . . .
Also, I think the setup wasn't balanced enough (too hard on the allied side of the setup). For next year's run, I think it would be good to up the TaskGroupRespawn time to 45 minutes and make the points 13 per ship (i.e., half what a base is worth). That ought to get things more in the ballpark.