Author Topic: Added Depth to the Stategic Element  (Read 1758 times)

Offline Nemisis

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Re: Added Depth to the Stategic Element
« Reply #30 on: June 10, 2010, 12:16:41 AM »
You are right Loon, 25% fuel is too little, even with the 1.5 burn mult, as it pretty much makes the spitfires, typhoon, La-5/7 and tempest useless. You will get to the fight, make a pass, and rtb for fuel (unless the fight is over your base, in which case you're screwed anyway). It also limits the use of 190's and 109's, but not nearly as much as the rest I listed.
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Offline The Fugitive

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Re: Added Depth to the Stategic Element
« Reply #31 on: June 10, 2010, 03:59:24 PM »
I'm vouching for %50 fuel availability be the maximum penalty, not %25.  Secondly, if the burn rate is changed to 1.5 instead of 2.0, we're roughly looking at an increase of %25 more fuel to be carried (roughly %25 more flight time).  In the MA, that equates to roughly 7-8 minutes more flight time for a fully fueled Spit 9 (30mins to 38mins).  For a Typhoon, that means 5-6 more minutes in the air (24mins to 30mins).  If the base you launch from has had the fuel reduced to %50 due to all of its fuel tanks being destroyed, with a 1.5 burn rate you will have approximately 19 minutes in the air in that Spit 9 and 14 mins in that Typhoon.  Stop and think how many gamers take that low of fuel because they think it gives them that much of an edge to get their "killz".  Also, this gives incentives for 2 actions to take place: first is to actually defend the base and secondly to use the resupply function (C-47, M3, Sdkfz 251, LVt2, etc) and bring back online those functions that were disabled.    

HTC has to walk a fine line, no doubt.  Playability, simulation, game play, fun, and costs involved all have to be weighed.  Go too far in any one direction and the ability to have fun becomes diminished.  That point I agree completely.  But, I fail to see how adding a few more minutes of flight to aircraft and deepening the stategic element will stave off players.  The "good fights" wont be any more difficult to find.  

What was the old burn rate?  What was the old maximum penalty for fuel amount?  I think a %25 max penalty for fuel is too low and a 1.0 burn rate is too much for the MA's.

To be honest, I couldn't remember what the old burn rate was so I didn't say. If I had to guess I'd say it might have been 1.0. I do remember the out cry when it was first changed was very load but settled down pretty quickly. I think the burn rate change is what took the La's out of the game. For the longest time it it was the "dweeb flavor of the day" and you saw them like you see Spit 16's now.

The bold section above is something you have to be careful with. You are looking to make a change to force other to play "your" way. Most people couldn't care less about running supplies these days, and defending is only done until the vulch is set-up, heaven forbid any one gets up and "combat" ensues! 

I understand what your saying, but things were changed for a reason and going "back" isn't going to help. Much like the "getting a ditch with one wheel off the runway" issue there has to be a line drawn someplace.

Offline Jayhawk

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Re: Added Depth to the Stategic Element
« Reply #32 on: June 10, 2010, 04:04:07 PM »
Anyone else up for a 0.25 burn rate?





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