Author Topic: Pilot kills  (Read 444 times)

Offline Boxman

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Pilot kills
« on: June 18, 2010, 09:11:25 PM »
I think the red icon should stay on until the plane hits the ground. In real life you wouldn't know the pilot was dead.

I think this would add a little more realism; especially in cases where there are multiple guys chasing the con.

Probably, the KillER shouldn't get the kill credit on the KIllEE (or rather the notification of the kill) either as this would stop his pursuit a little too soon.

Thoughts?

Offline lyric1

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Re: Pilot kills
« Reply #1 on: June 18, 2010, 09:15:50 PM »
On the fence.

Offline grumpy37

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Re: Pilot kills
« Reply #2 on: June 18, 2010, 09:27:44 PM »
+1
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Offline Avanti

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Re: Pilot kills
« Reply #3 on: June 18, 2010, 09:33:12 PM »
+1

Offline LLogann

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Re: Pilot kills
« Reply #4 on: June 18, 2010, 10:38:53 PM »
See Rule #4
Now I only pay because of my friends.

Offline AirFlyer

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Re: Pilot kills
« Reply #5 on: June 18, 2010, 10:46:50 PM »
On the fence.

Agreed, honestly I think this wouldn't cause a massive change to anything, just a bit of extra spent ammo and a few whines from kill stealers who chases a dead plane.
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Offline Krusty

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Re: Pilot kills
« Reply #6 on: June 18, 2010, 11:22:32 PM »
In the real world WW2 planes smoked, exploded, burst on fire, spun horribly (so bad it would pin anybody inside) and pilots knew by looking it was going down, often breaking off to watch their prey impact into the ground.

It was quite clear when somebody was dead in the real war, most times.

This is a game. There are certain concessions for gameplay. Can't have complaints of "I shot this guy down and he killed me in a different plane before his first one hit the ground!!!" and so on, so forth. For gameplay's sake as soon as the person is back in the tower they are dead, and IMO that's when a kill message should be displayed. Kill messages are ALSO a gameplay consideration. You know they didn't have chat buffers in the real war, right?

Offline Boxman

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Re: Pilot kills
« Reply #7 on: June 19, 2010, 12:50:10 AM »
I'm not saying get rid of the kill messages. There are plenty of times as it is, that you get delayed kills in the game.

I'm only talking about cases where the PILOT is dead...plane still intact. If people chasing the con subsequently saw the plane in half, the icon should disappear......guy who killed pilot should still get the kill.

I realize this isn't as easy a change as it sounds.....it would require temporarily doing away with the "most lead on target gets the kill," system.

I happen to be opposed to this policy anyway......first plane to score fatal damage is how it should be.

« Last Edit: June 19, 2010, 12:54:31 AM by Boxman »

Offline LLogann

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Re: Pilot kills
« Reply #8 on: June 19, 2010, 01:00:36 AM »
We don't use that damage system anymore actually.  Since Version 2.18 if I recall correctly.


I realize this isn't as easy a change as it sounds.....it would require temporarily doing away with the "most lead on target gets the kill," system.



See Rule #4
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Offline Boxman

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Re: Pilot kills
« Reply #9 on: June 19, 2010, 01:13:57 AM »
In the real world WW2 planes smoked, exploded, burst on fire, spun horribly (so bad it would pin anybody inside) and pilots knew by looking it was going down, often breaking off to watch their prey impact into the ground.

It was quite clear when somebody was dead in the real war, most times.

This is a game. There are certain concessions for gameplay. Can't have complaints of "I shot this guy down and he killed me in a different plane before his first one hit the ground!!!" and so on, so forth. For gameplay's sake as soon as the person is back in the tower they are dead, and IMO that's when a kill message should be displayed. Kill messages are ALSO a gameplay consideration. You know they didn't have chat buffers in the real war, right?

My suggested change would lead to people doing the above more often (breaking off and watching to make sure prey is dead,) further adding to realism.

I realize there are "certain concessions," made for gameplay. I'm proposing getting rid of one, while adding to gameplay.

And you last sentance smells like condescension borne of laziness.