It'll do that, but that's part of learning how to use it and get the most out of it. Like a lot of other things, using it either excessively, or not enough, will get you into trouble. In the F4U, you need to be managing a lot of things at the same time. Throttle, rudder, flaps, etc.. It's a great plane, but it isn't an easy plane to fly well. It doesn't react well if you over-control, or if you drop flaps and leave them down, or use too much or too little rudder or elevator. It's a very "busy" plane to fly.
Keep in mind, too, that a great recipe for a spin is rudder and elevator while near a stall. You're going to be flirting with those conditions A LOT. Don't avoid the rudder, or the stalls, or the spins; just learn to handle them quickly and efficiently. I'd head into the TA, and fly some aerobatics-type flights, just to get yourself into some of those conditions, and get back out of them. Practice them high at first, and then get lower. Learn to recover, and recover quickly. Learn to ride the extreme "edge" of controllable flight. I'm not one that "uses" stalls, spins, etc in a fight, but I sure get into them enough!
Think SSSMMMMOOOOOOOOOOTTTTTTHHHHHH as much as possible. Smooth doesn't mean necessarily mean slow movements. Things can be done quickly, as long as they're done smoothly.
And actually, since it's a game, and you don't really die, those nasty stalls are actually helpful. They require some effort and precise control to get out of, and that helps you learn. You'll get into those stalls while fighting too, and at first they generally mean you die. Eventually though, you learn to "fix things" without even thinking about them. Which is good, because you'll be too busy thinking about your opponent to be able to dwell on getting your nose down, chopping throttle, opposite rudder, building speed, and pulling out smmmmoooooottttthhhhlllyy... You need to get to the point where flying the plane is something you don't really consider. And recovering is just flying, so you don't want to be thinking about that either. Just do it; while keeping your head in the fight. That only comes with a lot of practice. Heck, I'm still practicing it! Whenever I'm in the TA, and I'm not actively working with someone, that's exactly what I'm doing. Stalling, spinning, recovering. Getting myself in all sorts of trouble, and getting out of it. Or getting myself ALMOST in trouble, and seeing how close I can push things.
Here's an example- If you watch it with my views enabled, you'll see that even though I'm spinning in a pretty nasty way, I'm actually looking for my opponent in the beginning and end of it. I don't have time to let my SA lapse while I recover. There's a point in there where I'm forced to get my head back inside the cockpit, because the water is actually a bigger threat at that point. As
soon as I get my nose down, though, I'm looking for him again.
There's a point at 19 seconds in that's similar in situation to where you were in film 49 at 3:32. I don't need to get my nose down as far as you did, but I'm ready to... Then, I see him roll level and lift his nose, so I don't need to go down at all; but, see how my flight-path is below his at that point, so going up I'm "following" him, instead of leading him? I get greedy on the shot, try to shove my nose where I want it with rudder, and bang, I'm in trouble.
http://www.4shared.com/file/ceGImqJ-/Agent360_fun_fight_with_stall_.htmlHere's another one, where I actually stall a few times in the fight. Notice again that although I'm in the process of recovering, I'm still watching my opponent. And, once your nose is down, you can roll to keep him where you need him, as long as you don't pull hard on the elevator.
http://www.4shared.com/file/U28CF2rJ/Keil_152_wierd_stalls.htmlHere's a film of an F4U vs F4U MA fight, where we get to play with the rolling scissors. Watch the use of lag and lead pursuit, and you can also see how I use the rudder to speed up my roll when I want to. This is also one where being able to control the plane when slow is important, after the rolling scissors is finished.
http://www.4shared.com/file/I27fUfmx/Shawk_1A_vs_1A.html