Author Topic: Guncam toggled by trigger.  (Read 1031 times)

Offline Krusty

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Re: Guncam toggled by trigger.
« Reply #15 on: June 21, 2010, 02:46:50 PM »
Rockdog, seeing only the point when you fired your guns would be mostly useless. You need the parts leading immediately up to it, as well, otherwise you can't tell if a plane suddenly accelerated or decelerated right before you fired, or if he jinked, any number of things can "throw off" your shot, and without a better picture of the fight, it's not helpful JUST to have the footage when your guns fire. If all you want is picturesque footage of planes blowing up, fine, but for the learning purposes you state it's far better to record the sortie, watch the film, and delete it afterwards.

Note you can always stop the film after a fight, and then just skip to the last 3 minutes of any film you review when you want to see your gunnery. One of my squaddies does that.

Doing this, looking at films to find your distance to a target, is a good way of setting your convergence, but it's not very helpful (by itself) for figuring out anything else about how you won/lost the fight.


On top of that, you can't roll the film BEFORE you press the trigger. It can't know when you're going to and then start 15 seconds early. It has to be already running. That's the price you pay. Luckily, running film requires little to no system resources, and takes up a lot less space than actual video footage. When I run FRAPS in a game it's a massive file even for short durations. A 5 minute half-screen recording can be upwards of 3GB (yes, GB) in size, whereas a 2-hour scenario frame in all its glory will clock in at 17MB or less.

Offline hitech

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Re: Guncam toggled by trigger.
« Reply #16 on: June 21, 2010, 10:17:07 PM »
The check box that is there only shows the POV, it does not edit out the non firing footage. So a 30 minute film with 3 seconds of shooting is still 30 minutes of film.   WHat I'm looking for is just the 3seconds. That way I can let the film view always run and not have to sift through hours and hours of nothing to get to the few seconds I'm looking for to help my gunnery.

Thanks for the reply though.

Starting the film can cause a pause or stutter in frame rate, do you really want one just as you are shooting?

HiTech

Offline milesobrian

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Re: Guncam toggled by trigger.
« Reply #17 on: June 21, 2010, 10:40:11 PM »
Perhaps if their was a way to see what parts of the film that you are firing your guns and even perhaps taken damage damage.  For instance the whole film is there open in AH film viewer and in the bar that shows the time index and the can show the points of the film in which you are firing your weapons.  Perhaps this could be  indicated by a horizontal red line around this time scroll bar, in which the length corresponds with how long they fired, so you can quickly scroll to it without aimless clicking trying to find the point you were looking for.

This just seems like a good compromise, honestly their are times when i wish i could find the action in my films, an small line along the time bar that shows i fire my weapons would be a good indicator of where i should go, i could click on approximately 30 seconds before i fire if i want to see what ever i did leading up to that moment, or i could just click on where i started to fire and then on to the next with out having to guesstimate where.

Offline Krusty

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Re: Guncam toggled by trigger.
« Reply #18 on: June 22, 2010, 02:56:57 AM »
You know you can click the fast forward multiple times, right? And it will go faster and faster at least for the first few times you click it. Not sure if it caps out after a certain speed or not, or just goes as fast as your PC can run.