Author Topic: New announcement: Radar Settings  (Read 14457 times)

Offline waystin2

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Re: New announcement: Radar Settings
« Reply #360 on: June 30, 2010, 11:19:09 AM »
That's pretty hilarious coming from a guy whose squad had about 30 planes capping a de-acked small field (A70, I think) the other night with a CV about 500 yards offshore and still couldn't take it.


Now this is funny Loki.  The Pigs have maybe 45 pilots total, with about 35 active.  The most I have ever seen on in one session is 26 (record set several months ago on a Titanic Tuesday), and we average about 14-15 at our high point of attendance every night.  So, we don't have 30 planes to cap a field, we didn't even have enough on our record attendance night to cap a field with 30 planes.  Pure BS-

Spout your vitriol elsewhere, but Pig bashing won't help prop up your weak arguments.  

Way
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Offline grizz441

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Re: New announcement: Radar Settings
« Reply #361 on: June 30, 2010, 12:17:21 PM »
I for one truly dig the different world of high-altitude combat.

Would you call it a chalenge?  Or would that be strato alt non combat?   :noid

Offline Crash Orange

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Re: New announcement: Radar Settings
« Reply #362 on: June 30, 2010, 12:21:37 PM »
Now this is funny Loki.  The Pigs have maybe 45 pilots total, with about 35 active.  The most I have ever seen on in one session is 26 (record set several months ago on a Titanic Tuesday), and we average about 14-15 at our high point of attendance every night.  So, we don't have 30 planes to cap a field, we didn't even have enough on our record attendance night to cap a field with 30 planes.   

Presumably some of the nits present weren't Pigs, then. The ones who vulched me on the runway and the ones I killed after finally getting wheels up were.

And interesting, that's more on in one night and more average attendance than our "hoard" ever has. We probably have hit 26 when folks from other squads who join our vox are added in, but even with them it's a rare night that we go over 15, 8-10 at one time is usually the peak. And we generally don't advertise missions. So much for DOGFITE's "personal hoard" - but again, it's nice to know that our impact is perceived as disproportionate to our actual numbers.

Spout your vitriol elsewhere, but Pig bashing won't help prop up your weak arguments.  

Tell it to bustr, then. And please, give the poor guy a dictionary while you're at it.

Offline waystin2

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Re: New announcement: Radar Settings
« Reply #363 on: June 30, 2010, 12:32:01 PM »
Presumably some of the nits present weren't Pigs, then. The ones who vulched me on the runway and the ones I killed after finally getting wheels up were.

And interesting, that's more on in one night and more average attendance than our "hoard" ever has. We probably have hit 26 when folks from other squads who join our vox are added in, but even with them it's a rare night that we go over 15, 8-10 at one time is usually the peak. And we generally don't advertise missions. So much for DOGFITE's "personal hoard" - but again, it's nice to know that our impact is perceived as disproportionate to our actual numbers.

Tell it to bustr, then. And please, give the poor guy a dictionary while you're at it.

First Bustr's vocabulary is far more extensive than most on this board.  I do not see myself ever correcting his spelling or pronunciation.  

I have always been cordial with Dog, albeit not in agreement with his methodologies.  It's why he left the Pigs to begin with.  The Devils "whatever you are calling yourself now" in and of itself is not the only squad in the Bishop hordes.  It's the draw of Dogfites base taking methodology that earned this ire for your squad.  

Changes have been made to make it harder to accomplish a base take without conflict.  In fairness on the flip-side, it's changed for the furballing crowd too.  There is now no excuse for not upping and defending bases.  Yes, that includes bases where furballs are occurring.  Ample warning time exists for folks to respond to any incoming attack thanks to the most recent changes by Hitech.  So with that said, I am not trashing or thrashing anyone here, just stating it as it is.  It has affected all players, not just one subset of folks.

 :salute

Way
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Offline 68ZooM

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Re: New announcement: Radar Settings
« Reply #364 on: June 30, 2010, 01:43:54 PM »
i have been reading alot of comments on this, and do have one question, what's the height from the bottom of the fuselage to the top of the tail on the bombers say a B-17 or such 20ft? ( just guessing) bet the snailman knows  hehe, anyway i degress.... so you would have to factor that into your actual Alt, now you will have to fly with the altimeter reading 40ft just to be safe, it seems that using formations for NOE runs have been taken out of the game land or water they wont go low enough, or are they going to re-adjust the formation settings from there current low alt settings?  I'm just curious to this, the change made has changed the games play thats for sure
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Offline Soulyss

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Re: New announcement: Radar Settings
« Reply #365 on: June 30, 2010, 01:47:32 PM »
i have been reading alot of comments on this, and do have one question, what's the height from the bottom of the fuselage to the top of the tail on the bombers say a B-17 or such 20ft? ( just guessing) bet the snailman knows  hehe, anyway i degress.... so you would have to factor that into your actual Alt, now you will have to fly with the altimeter reading 40ft just to be safe, it seems that using formations for NOE runs have been taken out of the game land or water they wont go low enough, or are they going to re-adjust the formation settings from there current low alt settings?  I'm just curious to this, the change made has changed the games play thats for sure

I could be wrong but I don't believe that is the case, as long as the altimeter reads under 65 ft I believe you're good to go regardless of the size/height of the aircraft you're flying.
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Offline Lusche

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Re: New announcement: Radar Settings
« Reply #366 on: June 30, 2010, 02:15:09 PM »
i have been reading alot of comments on this, and do have one question, what's the height from the bottom of the fuselage to the top of the tail on the bombers say a B-17 or such 20ft? ( just guessing) bet the snailman knows  hehe, anyway i degress

It doesn't really matter, as your plane doesn't really have a height regarding to radar. If your altimeter shows 50ft, you plane is at 50ft, no matter how high your vertical stabilizer is.
And the altimeter is referring to a single point in your plane

A 109F sitting on a runway has alt=4, a 47N has alt=6, a Lancaster has alt=9
Ditchign on water, the 47N is at alt=3, and so are the B17 and Lancaster

« Last Edit: June 30, 2010, 02:27:37 PM by Lusche »
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Offline allaire

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Re: New announcement: Radar Settings
« Reply #367 on: June 30, 2010, 02:58:14 PM »
It doesn't matter anyway 68zoom.  If you have drones you have to reach 1000ft before they will form up and IIRC they won't go below 100'.
« Last Edit: June 30, 2010, 04:15:38 PM by allaire »
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Offline 1Boner

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Re: New announcement: Radar Settings
« Reply #368 on: June 30, 2010, 03:09:57 PM »
You are going the same way as many anti-noe guys: I don't like that part of game, so take it out, screw everyone else.

Its not a matter of what people like or don't like to do.

Its a matter of "promoting combat".

I LOVE the idea of a alt ceiling.

They have been trying to force the fight down low for a long time, its about time they started to funnel the fights down vertically also.
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Offline Lusche

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Re: New announcement: Radar Settings
« Reply #369 on: June 30, 2010, 03:16:30 PM »
Its not a matter of what people like or don't like to do.

Its a matter of "promoting combat".


Fighting bombers & escorts at 20k is no combat? We really gonna simulate WW2 planes by flying them on the deck only, thus completely negating aspects & altitudes P-51s, Ta 152s, 109s or Spit 14 were made for?
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Offline 1Boner

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Re: New announcement: Radar Settings
« Reply #370 on: June 30, 2010, 03:25:14 PM »

Fighting bombers & escorts at 20k is no combat? We really gonna simulate WW2 planes by flying them on the deck only, thus completely negating aspects & altitudes P-51s, Ta 152s, 109s or Spit 14 were made for?

You can't engage Bombers and fight at 12k??

Why do you need to go higher?

Wouldn't you rather spend your time among the masses who are fighting, rather than wasting all that time to climb to altitudes that are waaaay above the fighting?

Most of the fights occur at lower altitudes, why would anyone want to go higher??
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline WMLute

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Re: New announcement: Radar Settings
« Reply #371 on: June 30, 2010, 03:33:08 PM »
Hey HiTech...

Have you considered increasing the hardness of the Radar?

The new changes have really increased its value.
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Offline Lusche

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Re: New announcement: Radar Settings
« Reply #372 on: June 30, 2010, 03:35:37 PM »
You can't engage Bombers and fight at 12k??

Why do you need to go higher?

Wouldn't you rather spend your time among the masses who are fighting, rather than wasting all that time to climb to altitudes that are waaaay above the fighting?

Most of the fights occur at lower altitudes, why would anyone want to go higher??

Because it's fun. Because it's a competely different type of fight, where even small losses in E will get you in trouble very quickly and turn radii are measured no longer in yards but almost miles. Because flying at 12k or below is simple suicidey most of the time for any buff. Because that altitude means the bomber doesn't have even a remote chance to get to strategic targets, for example.  Because not everybody is looking for flying arcadish all of the time

Because a kill at 3k is not worth more than a kill at 30k - but the latter can be much more challenging and fun.

Heck, one of the most successful scenarios in AH, Der Große Schlag, was all about ultimate high-alt combat, with heavy German interceptors gasping for air at 25k and trying to evade the fierce attacks of American Lightnings made for that altidude.


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Offline bustr

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Re: New announcement: Radar Settings
« Reply #373 on: June 30, 2010, 04:45:29 PM »
I used to fly for Nomde in the 56th. Many years ago we were requested to fly D11 as 36k escorts during an FSO. You could always tell which pilots of the german interceptors were grass furballers and which had some clue that the environment at 36k was not in Kansas anymore. The furballers were the ones who stalled themselves in their first evasive turn and either died or got left low and behind the bomber stream.

I've taught the Pigs if you go hunting bombers take a Ta152 and get above and ahead of them. They don't very often but when they do most of them come home with kills. Nomde also had us hunt bombers in Jug flights in the Old MA. He was a good teacher along with Frenchy on how to use Kartveli's Dumptrucks to kill everything else in the game.

I'm not sure the average paying cunsumer of this game has the patience or interest in spending the time along with accepting the higher frustration levels inherit to higher altitiude air combat. The majority of players I meet above 15k give up and dive away if they cannot get a quick guns solution or finish the duel with a HO. I'll also qualify this with most players above 15k won't engage co-alt. They turn on WEP while running out of Icon range to climb 2k-5k higher before coming back often with a freind they call in to help them.

Personaly I beleive from witnessing it that massed bomber boxes in the MA above 15k are almost invulnerable and could become just as frustrating to the game as the earlier massed bomber NOE smash and grab raids. But, I don't beleive it will happen because of the time investment. I think the bish NOE hoard can still accomplish the same affect while being seen by radar. They need to bring a minimum of 12 B26 boxes at medium MA alt with fighters.
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Offline oTRALFZo

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Re: New announcement: Radar Settings
« Reply #374 on: June 30, 2010, 05:08:24 PM »
Nonsense. If you don't want to interact with the enemy you fly around at 25k so they can't possibly catch you. Going NOE the enemy can always up and be fighting you in seconds. The point of NOE is to gain the initiative and thereby gain an advantage if the enemy chooses to try to defend the base. He can engage you, but it will be in your time and on your terms rather than on his. It's one way to take a base without overwhelming numbers.

Those guys at 25k can stay at 25k. You will find that if you are one them, you will get bored quickly as most of the fights are at med alt. Both parties can select to engage. Me, if I have spare time on my hands, Ill dance with them knowing they cant resist a lower con like me, Ill even throw a few mock shots at 2k to make him think I dont know any better. You drag them lower and lower. You can manipulate that situaion. Or if they arent worth my time, Ill just ditch if they dont play.

Not everyone cares about basetaking. I could care less if I have 2 bases or 100 bases. Think out of the box here for a second and realize that Capturing the feild is not the game itself. Its a neat addition to the game that initiates combat through working together (attacker vs defender) to a common goal.  Otherwise we would just have DA lake and the WW1 arena ( which would get alot more response if the "war" idea was added). When you tire yourself from making your game taking bases, I promise you either you quit, or you move on to furballing. You never see a "furballer" go to being a "basetaker", its always the other way around. Give it time Itll happen
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